Abstract
Simulating the destruction of objects due to collisions has many applications in computer graphics. Previous methods on the destruction of objects perform physically-based simulation of the fracture of objects into relatively large size fragments. However, if we observe the process of the destruction of objects, we can see that dust and fine debris are also generated. In particular, previous methods do not take into account the dust generation. In this paper, we present a unified framework for simulating destruction and the generated dust and various sizes of debris. Our method simulates destruction on three different scales: coarse fracture, fine debris and dust. We compute the distribution and the amount of fine debris and dust based on the fracture energy which is the energy that causes the object to be fractured. We demonstrate the effectiveness of the proposed method, in terms of the generated effects and the simulation speed, by showing the simulation results of destruction caused by the collision between objects.
Similar content being viewed by others
References
Terzopoulos, D., Fleischer, K.: Modeling inelastic deformation: viscolelasticity, plasticity, fracture. In: Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques, pp. 269–278 (1988)
O’Brien, J., Hodgins, J.: Graphical modeling and animation of brittle fracture. In: Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, pp. 137–146 (1999)
Meguro, K., Hakuno, M.: Fracture analyses of concrete structures by the modified distinct element method. Struct. Eng./Earthquake Eng., JSCE 6(2), 283–294 (1989)
Norton, A., Turk, G., Bacon, B., Gerth, J., Sweeney, P.: Animation of fracture by physical modeling. Vis. Comput. 7(4), 210–219 (1991)
Smith, J., Witkin, A., Baraff, D.: Fast and controllable simulation of the shattering of brittle objects. Comput. Graph. Forum 20(2), 81–91 (2001)
Müller, M., McMillan, L., Dorsey, J., Jagnow, R.: Real-time simulation of deformation and fracture of stiff materials. In: EUROGRAPHICS 2001 Computer Animation and Simulation Workshop, pp. 27–34 (2001)
Zhang, N., Zhou, X., Sha, D., Yuan, X., Tamma, K., Chen, B.: Integrating mesh and meshfree methods for physics-based fracture and debris cloud simulation. In: Symposium on Point-based Graphics, pp. 145–154 (2006)
Rosin, P., Rammler, E.: The laws governing the fineness of powdered coal. J. Inst. Fuel 7(31), 29–36 (1933)
Gaudin, A.: An investigation of the crushing phenomena. Petrol. Dev. Technol. 73, 253–316 (1926)
Schuhmann, R.: Principles of comminution: I, size distribution and surface calculations. AIME Technical Publication, p. 1189 (1940)
von Rittinger, P.: Lehrbuch der Aufbereitungskude. Ernst and Korn, Berlin (1867)
Kick, F.: Das Gesetz der proporionalem Widerstand und seine Anwendung. Felix, Leipzig (1885)
Bond, F.: The third theory of comminution. Trans. AIME 193(2), 484–494 (1952)
Crane, K., Llamas, I., Tariq, S.: Real-time simulation and rendering of 3D fluids. GPU Gems 3 2007, pp. 633–675 (2007)
Stam, J., Fiume, E.: Depicting fire and other gaseous phenomena using diffusion processes. In: Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, pp. 129–136 (1995)
Nguyen, D., Fedkiw, R., Jensen, H.: Physically based modeling and animation of fire. In: Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques, pp. 721–728 (2002)
Chen, J., Fu, X., Wegman, E.: Real-time simulation of dust behavior generated by a fast traveling vehicle. ACM Trans. Model. Comput. Simul. 9(2), 81–104 (1999)
Cundall, P., Strack, O.: A discrete numerical model for granular assemblies. Geotechnique 29(1), 47–65 (1979)
Bell, N., Yu, Y., Mucha, P.: Particle-based simulation of granular materials. In: Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 77–86 (2005)
Reeves, W.T.: Particle system—a technique for modeling a class of fuzzy objects. Comput. Graph. 17(3), SIGGRAPH 83, 359–376 (1983)
Neyret, F.: Advected textures. In: Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 147–153 (2003)
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
About this article
Cite this article
Imagire, T., Johan, H. & Nishita, T. A fast method for simulating destruction and the generated dust and debris. Vis Comput 25, 719–727 (2009). https://doi.org/10.1007/s00371-009-0319-3
Published:
Issue Date:
DOI: https://doi.org/10.1007/s00371-009-0319-3