Abstract
This article studies human connections by examining the helping game—a hybrid between the classic two-player and multi-player prisoner’s dilemma. In the helping game, players are presented with a pool of heterogeneous players and have to decide whom to help, if any. Helping others is associated with a cost unique to each potential partner, and receiving help is associated with a fixed benefit. An economic experiment was conducted with 100 students to analyse under which circumstances partnerships (defined as both helping each other) develop in the game. The findings indicate that partnerships form in the game, although mainly when providing help is relatively cheap for both parties. Therefore, most partnerships are between lower helping-cost players, while higher helping-cost players struggle to form partnerships. In addition, establishing partnerships is easier when players meet potential partners consecutively rather than simultaneously, as long as helping others is not too costly. Moreover, less risk-tolerant subjects provide more help to reduce the risk of not forming partnerships, yet establish fewer partnerships, as less risk-tolerant players avoid helping others when it is costly.
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Data availability
The data that support the findings of this study are available from the corresponding author upon request.
Notes
In this paper the cost parameter has been slightly modified from Rivas (2009) to fit a more general case. In Rivas, the cost parameter consists of two components, the player’s helping need ci and a fixed helping cost p. Hence, the cost of providing help becomes ci p. In the current study, it is assumed that helping a player is only associated with a player specific cost ci. This generalisation does not change the overall cost benefit structure of the model, nor does it change the predicted outcomes.
A sensitivity power analysis of the sample size was conducted in G*Power (Faul et al. 2007), and the results are presented in Tables 16 and 17, in the appendices. In general, following Cohen (1988, 1992), the study has enough power to detect medium to large effect sizes. Moreover, comparing the effect sizes for which the study has ex ante sufficient power with the actual observed effect sizes shows that most results in this paper are supported by sufficient statistical power. The few exceptions are discussed in detail throughout the text.
Most subjects (72%) started with the saver lottery B and then switched to the riskier lottery A as the likelihood of the favourable outcome in lottery A increased. However, some subjects (28%) switched back to the safe lottery B at some point. This observation is line with other studies which have found similar rates of switching back (see, for example, Holt and Laury (2002); Anderson and Mellor (2008)).
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Acknowledgements
I would like to sincerely thank the Faculty of Arts and Social Sciences at the University of Surrey for funding the data collection process. I would also like to thank all the participants for taking the time to participate in this study. Further I am grateful for the constructive feedback that I received from the anonymous reviewers and the associate editor of this journal.
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Appendices
Appendices
1.1 Appendix A: Additional tables and figures
See Tables 8, 9, 10, 11, 12, 13, 14, 15, 16, 17. See Fig. 4.
1.2 Appendix B: Experimental instructions
Welcome and thank you for taking part in this decision-making experiment. The study will last up to 1 h. Please read the instructions very carefully. As a result of the decisions you make during the experiment, you will accumulate fictional money. At the end of the experiment the fictional money will be paid out in cash. In this experiment, you have been placed into a group with 9 other individuals. All participants have been randomly allocated to a computer terminal and assigned a unique player number which will stay fixed throughout the experiment. Please note that during the study, no form of communication (talking, texting etc.) will be allowed. If you have any questions, please raise your hand and the experiment leader will come to your place.
During the experiment the currency is units. At the end of the experiment 50 units will be equal to 1 Pound. In the experiment you have to decide if you want to help other players or not. Helping another player is associated with a cost which is different for each player. At the start of the experiment you will be given 100 units which you can use to help other players. If you decide to help someone you have to pay the associated cost which will be indicated in the experiment. When a player helps you you´ll receive 12 units. In each round you can only help a maximum of four players. After each round the experiment will end with a probability of 1/12 (8.3%) and otherwise continue on to the next round. There is no maximum number of rounds.
Comprehension Questions:
Please fill out the following examples to make sure that you have understood the experiment. If you have any questions please feel free to ask the experiment leader.
Example 1) You are helping a player with helping cost 1, he isn’t helping you in return what is your payoff? _________________.
Example 2) Your helping costs are 3 and you are helping a player who is helping you in return. What is his payoff? _________________.
Example 3) Your helping cost is 2 and you are helping a player with helping cost 6, he/she is helping you in return what are your and his/her payoffs at the end of the round?
You: ____________________.
His/Her: _________________.
1.3 Appendix C: Experimental design
See Figs.
5 and
6. Table
18.
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Al Lily, M. Establishing human connections: experimental evidence from the helping game. Int J Game Theory 52, 805–832 (2023). https://doi.org/10.1007/s00182-023-00841-8
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DOI: https://doi.org/10.1007/s00182-023-00841-8