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Developing Virtual Labs for Engineering Education: Lessons from Leveling Experiment

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Proceedings of the 27th International Symposium on Advancement of Construction Management and Real Estate (CRIOCM 2022)

Part of the book series: Lecture Notes in Operations Research ((LNOR))

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Abstract

Virtual labs based on serious games have shown their potential to support experiment teaching, particularly for online engineering education during and after the global COVID-19 pandemic. However, how to develop serious games to support experiment teaching is still unclear. This article applied the Unity game engine to develop a virtual lab for the leveling experiment to show the process of virtual lab development. Ten students majoring in construction were recruited to test the developed virtual lab. After the experiment, participants completed a questionnaire including six questions about their feedback on the developed virtual lab. It can be concluded that the develop a virtual lab that allows students to actively join in and experience the whole experiment process better help students master related knowledge and skills. The developed virtual labs can therefore well aid in future experiment teaching of engineering surveying for construction majors. More efforts are needed to enrich the range of experiments and improve the user experience to promote virtual labs in engineering education.

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Correspondence to Xiaowei Luo .

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The authors declare that they have no known competing financial interests or personal relationships that could have appeared to influence the work reported in this paper.

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Cheng, B., Su, H., Cheng, D., Luo, X. (2023). Developing Virtual Labs for Engineering Education: Lessons from Leveling Experiment. In: Li, J., Lu, W., Peng, Y., Yuan, H., Wang, D. (eds) Proceedings of the 27th International Symposium on Advancement of Construction Management and Real Estate. CRIOCM 2022. Lecture Notes in Operations Research. Springer, Singapore. https://doi.org/10.1007/978-981-99-3626-7_8

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