Abstract
This article presents a review of the literature on the origins of business simulations, such as games and serious games, as well as business simulation experiences in Portuguese higher education. Additionally, we present two international projects that can contribute to the improvement of business simulation experiences.
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Silva, P., Mesquita, A. (2021). Gamification, Serious Games and Simulations: Experiences and Contributions of International Projects in Higher Education. In: de Carvalho, J.V., Rocha, Á., Liberato, P., Peña, A. (eds) Advances in Tourism, Technology and Systems. ICOTTS 2020. Smart Innovation, Systems and Technologies, vol 208. Springer, Singapore. https://doi.org/10.1007/978-981-33-4256-9_39
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DOI: https://doi.org/10.1007/978-981-33-4256-9_39
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