Abstract
During recent years, our group has been combining tabletop devices and Tangible Interaction in several experiments in nurseries, schools and special education schools. The development of tangible tabletop games for children involves the integration of physical, virtual and social aspects, thus introducing new challenges to their design, implementation and evaluation processes. This chapter describes the complete process of creating a tangible tabletop game for kindergarten children. The role of the children in every step of the process is discussed, and the different evaluation methods used are shown. The frequent evaluation sessions have provided us with valuable information such as the kind of gestures to be recognized, the benefits of using an additional monitor, or the convenience of using a virtual agent to guide the game. These and other lessons extracted from our experience are presented and discussed in the chapter. An evaluation of the game in a special education environment is also described. Owing to the particular social and cognitive characteristics of these children, conventional well-known usability and user-experience evaluation methodologies are not suitable. Findings from these evaluations are also shared and discussed in order to help in the challenging task of designing tangible tabletop games for all.
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Acknowledgments
We want to thank all the children, parents, nurseries and schools that participated in the NIKVision tests. We also thank the staff of the ChiCI Group from the University of Central Lancashire (UK), the staff from Colegio Público de Educación Especial Alborada de Zaragoza (Spain) and the students of the University of Zaragoza (Spain) who participated in the project. This work has been partly financed by the Spanish Government through the DGICYT contract TIN2011-24660.
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Cerezo, E., Marco, J., Baldassarri, S. (2015). Hybrid Games: Designing Tangible Interfaces for Very Young Children and Children with Special Needs. In: Nijholt, A. (eds) More Playful User Interfaces. Gaming Media and Social Effects. Springer, Singapore. https://doi.org/10.1007/978-981-287-546-4_2
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