Abstract
Cyberbullying is the intentional and continuous abuse or aggression through the use of technological devices and the Internet. In cyberbullying, there is a dynamic of violence between an aggressor and a victim. This type of practice is very common nowadays, since human activity on the Internet is very important, for example, through the use of social networks, learning on virtual platforms, interaction in videoconferences, online video games, etc. The great problem of cyberbullying lies in the high damage, and it generates in the mental health of the victim, which in many cases can lead to suicide. With this background, this article presents the conceptual design of an application for children that seeks to prevent cyberbullying in the context of children. This smartphone application aims to help children to become aware of their behavior and impact within the virtual spaces in which they coexist. This work seeks to reduce the problem of cyberbullying in the school context.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Leduc, K., Nagar, P., Caivano, O., Talwar, V.: The thing is, it follows you everywhere: child and adolescent conceptions of cyberbullying. Comput. Hum. Behav. 130(1), 107180 (2022). https://doi.org/10.1016/j.chb.2022.107180
Hayes, B., James, A., Barn, R., Watling, D.: Children’s risk and benefit behaviours on social networking sites. Comput. Hum. Behav. 130, 107147 (2022). https://doi.org/10.1016/j.chb.2021.107147
Ghisleri, E., Samada, C.: Prevention of cyberhate and cyberbullying in adolescents: family strategies for personal growth. Teoría de la Educación 34(1), 105–124 (2022). https://doi.org/10.14201/teri.26157
Maiano, L., Amerini, I., Ricciardi, L., Anagnostopulus, A.: Identification of social-media platform of videos through the use of shared features. J. Imaging 7(140), 1–16 (2021). https://doi.org/10.3390/jimaging7080140
Subramanya, S.: Digital rights management. IEEE Potentials 25(2), 31–34 (2006). https://doi.org/10.1109/MP.2006.1649008
Stepanova, N., Muthemba, W., Todrzak, R., Cross, M., Ames, N., Raiti, J.: Natural language processing and sentiment analysis for verbal aggression detection; a solution for cyberbullying during live video gaming. ACM Int. Conf. Proc. Series 169934, 117–119 (2021). https://doi.org/10.1145/3453892.3464897
Epelde-Larrañaga, A., Oñederra, J., Estrada-Vidal, L.: Music as a resource against bullying and cyberbullying: intervention in two centers in Spain. Sustainability 12(2057), 1–13 (2020). https://doi.org/10.3390/su12052057
Aim, S.: Cyberbullying in the world of teenagers and social media: a literature review. In: Gaming and technology addiction: breakthroughs in research and practice (pp. 520–552). United Kingdom: IGI Global (2016)
Trček, D.: Cultural heritage preservation by using blockchain technologies. Heritage Sci. 10(1), 6 (2022). https://doi.org/10.1186/s40494-021-00643-9
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2023 The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.
About this paper
Cite this paper
Ramos-Galarza, C., Jadán-Guerrero, J., Arias-Flores, H., Acosta-Rodas, P., Bolaños-Pasquel, M. (2023). Creation of a Children’s Application to Prevent Cyberbullying. In: Nagar, A.K., Singh Jat, D., Mishra, D.K., Joshi, A. (eds) Intelligent Sustainable Systems. Lecture Notes in Networks and Systems, vol 579. Springer, Singapore. https://doi.org/10.1007/978-981-19-7663-6_30
Download citation
DOI: https://doi.org/10.1007/978-981-19-7663-6_30
Published:
Publisher Name: Springer, Singapore
Print ISBN: 978-981-19-7662-9
Online ISBN: 978-981-19-7663-6
eBook Packages: Intelligent Technologies and RoboticsIntelligent Technologies and Robotics (R0)