Abstract
This project is intended to use Augmented Reality (AR) with an interactive element such as digital storytelling by giving users a new whole experience and exposure with the AR technology on the prominent artifacts of the Islamic arts complex. The objectives of this project are to identify the requirement, to design and develop the augmented reality for Malay cultural artifact called Keris (a local weapon) for a local museum in Malaysia by using the adapted version of Rapid Application Development (RAD) methodology. The marker-based technique provides advanced object tracking that will overlay with the physical world is one of the techniques used to fulfill the solution to the problems and this method also become one of the motivations in developing this project. This project will give an advantage to many parties especially for the museum as an added value to promote the artifacts and attract visitors to visit the museum. Future works may include the enhancement of the application is by adding more artifacts that can be chosen in the application, improve the user interface, provide dual language, and put the message panel if the user has reached the end of the digital storytelling. In conclusion, the application may have the ability to exposed AR technology as a new platform for tourism in Malaysia and capture user's attention on the local artifacts.
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Acknowledgements
This research is funded by the Research Entity Initiative (REI), Universiti Teknologi MARA, Malaysia. (Project Code: 600-IRMI/REI 5/3 (013/2018).
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Mohd Isa, W.A.R.W., Suhaimi, A.I.H., Mokhtarudin, A., Luaran, J.E., Zulkipli, Z.A. (2022). Designing Augmented Reality for Malay Cultural Artifact Using Rapid Application Development. In: Alfred, R., Lim, Y. (eds) Proceedings of the 8th International Conference on Computational Science and Technology. Lecture Notes in Electrical Engineering, vol 835. Springer, Singapore. https://doi.org/10.1007/978-981-16-8515-6_13
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