Skip to main content

Potential of a Serious game in Teaching and Learning of Systems Thinking and System Dynamics in a Multi-disciplinary Classroom

  • Chapter
  • First Online:
Emerging Pedagogies for Policy Education

Abstract

Policy education needs innovative pedagogies to facilitate learning of soft and hard skills required to tackle wicked problems of the twenty-first century. As experiential learning is increasingly found useful, we observe a shift from lecture-based teaching to engagement of active learning tools in the classroom. This change enables the use of games and simulations as alternative teaching tools for enhancing learning of concepts and skills useful for a collaborative and adaptive response to real-world problems.

This chapter puts forward a six-step pedagogical strategy for facilitating experiential learning of students about complexity of disaster risk and vulnerability, apply systems perspective and unpack nuances of adaptive governance.

This pedagogical strategy and analytical framework to evaluate students’ learning can also be used to design rubric for teaching in similar multi-and inter-disciplinary modules where games are used to acknowledge plurality, integrate knowledge and reflect on real-world policy issues.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 119.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 159.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 159.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

Notes

  1. 1.

    The pedagogical steps are not part of the game but designed by the authors. The game is played with students of RC4 since AY 17–18 but the use of samples of previous students’ work was added in AY 19–20. An official peer-review report for this module helped the first author to make this modification.

  2. 2.

    Testimonial from students’ feedback report—“… He made the module less overwhelming with the Forest Risk game where we learnt to apply our skills which were slightly stressful because of the unknown, but we learnt a lot through applying it in the final project.”

References

  • Battersby, Stephen. “Can humankind escape the tragedy of commons?” PNAS. News Feature (2017).

    Google Scholar 

  • Cunico, Giovanni, Erini Aivazidou, and Edoardo Mollona. “System dynamics gamification: A proposal for shared principles.” Systems Research and Behavioral Science (2021): 1–11.

    Google Scholar 

  • Folke, Carl, Thomas Hahn, Per Olsson, and Jon Norberg. “Adaptive governance of social-ecological systems.” Annu. Rev. Environ. Resour. 30 (2005): 441‒473.

    Google Scholar 

  • GallopĂ­n, Gilberto C. “Linkages between vulnerability, resilience, and adaptive capacity.” Global environmental change 16, no. 3 (2006): 293‒303.

    Google Scholar 

  • Gouveia, David, Duarte Lopes, and Carlos Vaz De Carvalho. “Serious gaming for experiential learning.” In Frontiers in Education Conference (FIE), pp. T2G-1. IEEE, (2011).

    Google Scholar 

  • Hmelo-Silver, Cindy E. “Problem-based learning: What and how do students learn?.” Educational psychology review 16, no. 3 (2004): 235‒266.

    Google Scholar 

  • Holling, Crawford S., and Lance H. Gunderson. “Resilience and adaptive cycles.” In: Panarchy: Understanding Transformations in Human and Natural Systems, 25–62 (2002).

    Google Scholar 

  • Kolb, Alice Y., and David A Kolb. “The Kolb learning style inventory 4.0: A comprehensive guide to the theory, psychometrics, research on validity and educational applications.” Philadelphia, PA: Hay Group (2013).

    Google Scholar 

  • Kumilen A C de Almeida, and Coughlan P. Wicked problems and how to solve them. The Conversation. (2018). Accessed online from: https://theconversation.com/wicked-problems-and-how-to-solve-them-100047

  • Liu, Wei, Piotr Magnuszewski, Yidan Yang, and Nan Chen. “Navigating Conservation-Development-Disaster Complexities in Social-Ecological Systems Using Role-play Serious Gaming.” (2017).

    Google Scholar 

  • Marcela, Brugnach, Art Dewulf, Claudia Pahl Wost, and Tharsi Taillieu. “Toward a Relational Concept of Uncertainty: about Knowing Too Little, Knowing Too Differently, and Accepting Not to Know.” Ecology and Society. 13, no. 2 (2008).

    Google Scholar 

  • Mathews, Leah G., and Andrew Jones. “Using systems thinking to improve interdisciplinary learning outcomes: Reflections of a pilot study in land economics.” Issues in Integrative Studies. 26 (2008): 73–104.

    Google Scholar 

  • Meadows, Donella H. Thinking in systems: A primer. Chelsea Green Publishing, (2008).

    Google Scholar 

  • Miettinen, Reijo. “The concept of experiential learning and John Dewey’s theory of reflective thought and action.” International journal of lifelong education 19, no. 1 (2000): 54‒72.

    Google Scholar 

  • Mochizuki, Junko, Piotr Magnuszewski, Michal Pajak, Karolina Krolikowska, Lukasz Jarzabek, and Michalina Kulakowska. “Simulation games as a catalyst for social learning: The case of the water-food-energy nexus game.” Global Environmental Change 66 (2021): 102204. https://doi.org/10.1016/j.gloenvcha.2020.102204

  • Nicolaides, Aliki and David C. McCallum. “Inquiry in action for leadership in turbulent times: Exploring the connections between transformative learning and adaptive leadership”. Journal of Transformative Education 11, no. 4 (2013): 246–260.

    Article  Google Scholar 

  • Ostrom, Elinor. “A diagnostic approach for going beyond panacea.”. PNAS 104, no. 39 (2007): 15181–15187.

    Google Scholar 

  • Pahl-Wostl, Claudia, Jan Sendzimir, Paul Jeffrey, Jeoren Aerts, Ger Berkamp, and Katherine Cross. “Managing change toward adaptive water management through social learning.” Ecology and Society. 12, no. 2 (2007): 30.

    Google Scholar 

  • Procee, Henk. “Reflection in education: A Kantian epistemology.” Educational theory 56, no. 3 (2006): 237‒253.

    Google Scholar 

  • Solinska-Nowak, Aleksandra, Piotr Magnuszewski, Margot Curl, Adam French, Adriana Keating, Junko Mochizuki, Wei Liu, Reinhard Mechler, Michalina Kulakowska, and Lukasz Jarzabek. “An overview of serious games for disaster risk management–Prospects and limitations for informing actions to arrest increasing risk.” International journal of disaster risk reduction 31 (2018): 1013‒1029.

    Google Scholar 

  • Sterman, J. D. “Business Dynamics. Systems thinking and modeling for a complex world.” McGraw-Hill, Boston, (2000): 982.

    Google Scholar 

  • Tasantab, Jerry C, Gajendran Thyaparan, Owi Toinpre, and Raju Emmanuel. “Simulation-based learning in tertiary-level disaster risk management education: A class-room experiment.” International Journal of Disaster Resilience in the Built Environment (2021).

    Google Scholar 

Download references

Acknowledgements

This chapter is part of the project “Measuring Learning Outcomes of University Town College Programme (UTCP) in Residential College 4 (RC4): Examining the Constructively Aligned Living-Learning Environments”, which is supported by “Teaching Enhancement Grant” (TEG) from Centre for Development of Teaching and Learning (CDTL), National University of Singapore (NUS)”. The authors are thankful to all the students of academic year 19–20 of the NUS-RC4 module Thinking in systems: Disaster resilience for their consent to use data from their assignments.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Navarun Varma .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2022 The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Varma, N., Liu, W. (2022). Potential of a Serious game in Teaching and Learning of Systems Thinking and System Dynamics in a Multi-disciplinary Classroom. In: Nair, S., Varma, N. (eds) Emerging Pedagogies for Policy Education. Palgrave Macmillan, Singapore. https://doi.org/10.1007/978-981-16-5864-8_9

Download citation

Publish with us

Policies and ethics