Abstract
Chinese chess has a long history, but research on Chinese chess computer game lags behind that on International chess. In this paper, we apply Min-Max algorithm as a basis to implement artificial intelligence of chess. After generating moves, execution of alternate recursive search in finite depth and situation assessment in the searched leaf nodes is performed and execution of Alpha-Beta pruning judgment is obtained. Finally, we implement a chess game application program on the basis of application program framework of chess intelligent algorithm and Direct2D. The practice indicates that the program has better intelligent effect.
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He, W. (2022). Computer Games Based on Artificial Intelligence. In: J. Jansen, B., Liang, H., Ye, J. (eds) International Conference on Cognitive based Information Processing and Applications (CIPA 2021). Lecture Notes on Data Engineering and Communications Technologies, vol 85. Springer, Singapore. https://doi.org/10.1007/978-981-16-5854-9_112
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DOI: https://doi.org/10.1007/978-981-16-5854-9_112
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