Abstract
Digital educational resources and effective processes for integrating technologies in teaching/learning are continually innovating. In the current context of the COVID-19 pandemic, the use of learning objects had rapid growth. The main objective of this paper is to try to identify, analyze and describe some of the methods referred to in the literature in order to create Learning Objects that are effective, efficient, pleasant and accessible for adult. For such, a systematic literature review was carried out following the PRISMA methodology—Preferred Reporting Items for Systematic Reviews and Meta-Analyzes. In the review were included articles published between January 2000 and January 2020, which mentioned or contained words-learning objects and accessibility and usability and adults not children. Initially, 291 were located and 6 were selected based on the research question. This systematic review allows us to conclude that the interactions between the triad learner—context—content, represented by a metaphoric framework, create a fundamental condition in the design of Learning Objects.
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Luís, C., Marcelino, M.J. (2022). Accessibility and Usability in Learning Objects. In: Mesquita, A., Abreu, A., Carvalho, J.V. (eds) Perspectives and Trends in Education and Technology. Smart Innovation, Systems and Technologies, vol 256. Springer, Singapore. https://doi.org/10.1007/978-981-16-5063-5_7
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