Skip to main content

Augmented Reality for Learning Sign Language Using Kinect Tool

  • Conference paper
  • First Online:
Developments and Advances in Defense and Security

Abstract

The use of Augmented Reality (AR) has increased markedly as an educational tool due to the implementation of smart devices (PCs, smartphones or tablets), that complement the interaction with the real world, allowing a better perception of the environment for people with hearing impairment by the additional information it generates. This article focuses on developing a low-cost functional application that is interactive and easy to manipulate for people with hearing disabilities or people who work or socialize with them, with the aim of facilitating the process of learning sign language. The implementation was carried out using Augmented Reality along with the Kinect V2 device, due to the fidelity of the depth camera and RGB camera, which enable the design of the learning and evaluation process using Unity software. Finally, the results obtained by carrying out the experimental method and performing the application’s operational tests for prototype validation are presented, achieving a gesture recognition accuracy of 90%. In this way, a reinforcement and complement is allowed in the learning of Ecuadorian sign language in an interactive way, providing an improvement in the quality of life of people with hearing impairment.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 219.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 279.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 379.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Tora Mildred, A.: Analisis del estado auditivo del personal militar del ejercito valorado en el dispensario medico de tolemaida en 2017 (2019)

    Google Scholar 

  2. Consejo Nacional para la igualdad de Discapacidades. Estadísticas de Discapacidad (2019) [Online]. Available: https://www.consejodiscapacidades.gob.ec/estadisticas-de-discapacidad/. Accessed: 09 Sept 2019

  3. Lenguaje de señas entre niños sordos de padres sordos y oyentes [Online]. Available: https://cybertesis.unmsm.edu.pe/bitstream/handle/20.500.12672/1229/Garcia_bi.pdf?sequence=1&isAllowed=y. Accessed: 05 Aug 2020

  4. Raúl francisco lara b: el lugar de la lengua de señas ecuatoriana (lsec) en la constitución subjetiva de niños sordos, no. 1, pp. 6–8 (2017)

    Google Scholar 

  5. FENASEC.EC [Online]. Available: http://www.fenasec.ec/diccionario-lsec.html. Accessed: 05 Aug 2020

  6. Ahmed, M., Idrees, M., Ul Abideen, Z., Mumtaz, R., Khalique, S.: Deaf talk using 3D animated sign language: a sign language interpreter using Microsoft’s kinect v2. In: Proceedings 2016 SAI Computer Conference, SAI 2016, pp. 330–335 (2016)

    Google Scholar 

  7. Abreu, J.G., Teixeira, J.M., Figueiredo, L.S., Teichrieb, V.: Evaluating sign language recognition using the myo armband. In: Proceedings—18th Symposium on Virtual Augment. Reality, SVR 2016, pp. 64–70 (2016)

    Google Scholar 

  8. Tecnología y lengua de signos, una alianza que elimina barreras—Nobbot [Online]. Available: https://www.nobbot.com/personas/tecnologia-lengua-de-signos/. Accessed: 09 July 2020

  9. Cerón, C., Archundia, E., Garcés, A., Beltrán, B., Migliolo, J.: Diseño de escenarios de aprendizaje con interfaces naturales y realidad aumentada para apoyar la inclusión de estudiantes con discapacidad auditiva en la educación media superior. Res. Comput. Sci. 144(1), 191–201 (2017)

    Article  Google Scholar 

  10. Lachat, E., Macher, H., Mittet, M.A., Landes, T., Grussenmeyer, P.: First experiences with kinect V2 sensor for close range 3D modelling. Int. Arch. Photogramm. Remote Sens. Spat. Inf. Sci. ISPRS Arch. 40(5W4), 93–100 (2015)

    Google Scholar 

  11. Repositorio Digital UTE: Diseño de una guía interactiva de los museos en lengua de señas ecuatoriana para turistas nacionales y extranjeros sordos, Quito 2018. Accessed: 27 July 2020

    Google Scholar 

  12. Lengua de señas ecuatoriana LSEC Sign Language Alfabeto Dactilológico Manual Alphabet – Inclusive Routes [Online]. Available: Accessed 27 July 2020

    Google Scholar 

  13. Guante traductor de lengua de señas | Psicología—Neuropsicología [Online]. Available: http://bancodeideas.gob.ec/proyecto/view?data=aWQ9NjU1MA%3D%3D. Accessed: 03 Aug 2020

  14. Basogain, X., Olabe, M., Espinosa, K., Olabe, C.R.J.C.: Realidad Aumentada en la Educación: una tecnología emergente. Semana 5, 12–15 (2010)

    Google Scholar 

  15. Aplicaciones de los dispositivos móviles augmented reality, an evolution of the application (2012)

    Google Scholar 

  16. Silverstein, E., Snyder, M.: Comparative analysis of respiratory motion tracking using Microsoft Kinect v2 sensor, no. February, pp. 193–204 (2018)

    Google Scholar 

  17. Liu, T., Li, L., Zhang, X.: Real-Time 3D Virtual Dressing Based on Users' Skeletons, no. Icsai, pp. 1378–1382 (2017)

    Google Scholar 

  18. Yang, L., Zhang, L., Dong, H., Alelaiwi, A., El Saddik, A.: Evaluating and improving the depth accuracy of kinect for Windows v2. IEEE Sens. J. 15(8), 4275–4285 (2015)

    Article  Google Scholar 

  19. Tokuoka, M., et al.: Development of Gesture Recognition Sub-system for BELONG Increasing the Sense of Immersion for Dinosaurian Environment Learning, vol. 1, no. Csedu, pp. 493–498 (2017)

    Google Scholar 

  20. Visual Gesture Builder (VGB)—TheWindowsUpdate.com [Online]. Available: http://thewindowsupdate.com/2017/05/04/visual-gesture-builder-vgb/. Accessed: 30 July 2020

  21. Morelli, R.D.: Modelado paramétrico 3d, render y animación con software libre: interacción freecad + blender (2015)

    Google Scholar 

  22. Ma, L., Sacks, R., Kattel, U., Bloch, T.: 3D object classification using geometric features and pairwise relationships. Comput. Civ. Infrastruct. Eng. 33(2), 152–164 (2018)

    Article  Google Scholar 

  23. Bos, A., Kuhn, I., Luigi, R., Guarese, M.: Educational Technology and Its Contributions in Students’ Focus and Attention Regarding Augmented Reality Environments and the Use of Sensors, no. June 2019 (2020)

    Google Scholar 

  24. Garcia, C.A., Caiza, G., Naranjo, J.E., Ortiz, A., Garcia, M.V.: An approach of training virtual environment for teaching electro-pneumatic systems. IFAC-PapersOnLine 52(9), 318–323 (2019)

    Article  Google Scholar 

  25. Tierra, C., Fernanda, G., Andrade, M., Carlos, J.: Aplicación de Realidad Aumentada para visualizar variables en Procesos Industriales

    Google Scholar 

  26. De Creación, M., Ouazzani, I., Peralta Donate, J.: Manual De Creación D Videojuego Con Unity Universidad Carlos Iii Manual De Creación De Videojuego Con Unity 3D (2016)

    Google Scholar 

  27. Koca, B.A.: Augmented Reality Application for Preschool Children with Unity 3D Platform, pp. 19–22 (2019)

    Google Scholar 

  28. VisualStudio: Visual Studio para PC y Mac (2019)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Karen Baldeon .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2022 The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Baldeon, K., Oñate, W., Caiza, G. (2022). Augmented Reality for Learning Sign Language Using Kinect Tool. In: Rocha, Á., Fajardo-Toro, C.H., Rodríguez, J.M.R. (eds) Developments and Advances in Defense and Security . Smart Innovation, Systems and Technologies, vol 255. Springer, Singapore. https://doi.org/10.1007/978-981-16-4884-7_37

Download citation

Publish with us

Policies and ethics