Skip to main content

Perception as Expression: Virtual Reality in the Classroom

  • Chapter
  • First Online:
Scaling up ICT-based Innovations in Schools

Part of the book series: Studies in Singapore Education: Research, Innovation & Practice ((SSERIP,volume 3))

  • 275 Accesses

Abstract

“It is the real, and not the map, whose vestiges persist here and there in the deserts that are no longer those of the Empire, but ours: The desert of the real itself.” (Baudrillard in Simulacra and Simulation, 1994). VR is a new medium that is helping to dissolve the boundaries between technology and imagination. The VR market is expanding at a fast rate with worldwide growth rates in 2019 of up to 69% per year (Sinclair in AR/VR spending to jump 69% in 2019-IDC, 2018). In this paper, we will examine how virtual reality with fully immersive head-mounted display systems help students to develop creative confidence and improved attitudes. The research will extend existing research on VR to examine content creation apps; with a focus on Google’s Tilt Brush. In the first section, this paper will discuss the educational applications of VR, and the second section will include the statistical analyses of VR in the art classroom. Finally, we will conclude and evaluate whether VR is a useful tool in fostering creativity in the classroom environment. This research project makes use of a mixed methods research platform to investigate students’ perceptions and learning outcomes. Quantitative data is dominant in the study where surveys and sculptural artifacts are analyzed.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 119.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 159.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 159.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

Download references

Acknowledgements

Felicia Yip, Jean Phua, Jason Wong, Mentors (Educational Technology Division), Adrian Tan, Research Assistant.

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Appendix A: Academic Psychological Capital Questionnaire

Appendix A: Academic Psychological Capital Questionnaire

figure a

Academic PsyCap (A-PCQ; Luthans, Luthans, & Jensen, 2012)

Below are a series of statements that describe how you may think about yourself RIGHT NOW. We are asking you to consider each question relative to your art-making and school life aspects. Use the scale below to indicate your level of agreement or disagreement with each statement.

Strongly disagree

Disagree

Somewhat disagree

Somewhat agree

Agree

Strongly agree

1

2

3

4

5

6

Art practice refers to drawings, sketches, visual journaling as well as any visually creative endeavor.

  

When I make art…

I

I feel confident identifying problems to help improve my art

 

2

I feel confident in presenting my ideas in my artworks

 

3

I feel confident sharing about strategies I use in my art

 

4

I feel confident setting targets/goals for art

 

5

I feel confident contacting people to discuss problems concerning my art

 

6

I feel confident sharing my art with a group of students

 

7

If 1 should find myself in a jam with my art, I can think of many ways to get out of the jam

 

8

At the present time, I am energetically pursuing my artistic goals

 

9

There are lots of ways around any problem concerning art-making

 

10

Right now, I see myself as being pretty successful concerning my art

 

11

I can think of many ways to reach my current goals in art

 

12

At this time, I am meeting the goals that I have set for myself concerning my art

 

13

When I have a setback in my artwork, I have trouble recovering from it, moving on

 

14

I usually manage difficulties one way or another in my art practice

 

15

I can be “on my own” so to speak, if I have to make art

 

16

I usually take stressful things in stride with regard to my art

 

17

I can get through difficult times at school because of overcoming difficulties before in art

 

18

I feel 1 can handle many things at a time in my art

 

19

When things are uncertain for me with regards to my art, I usually expect the best

 

20

If something can go wrong for me with my art, it will

 

21

I always look on the bright side of things regarding my art

 

22

I'm optimistic about what will happen to me in the future regarding my art practice

 

23

With regards to art, things never work out the way I want them to

 

24

I approach my art as if “every cloud has a silver lining”

 

Rights and permissions

Reprints and permissions

Copyright information

© 2021 The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Ong, D.Y.T. (2021). Perception as Expression: Virtual Reality in the Classroom. In: Koh, E.R., Hung, D.W.L. (eds) Scaling up ICT-based Innovations in Schools. Studies in Singapore Education: Research, Innovation & Practice, vol 3. Springer, Singapore. https://doi.org/10.1007/978-981-16-4469-6_6

Download citation

  • DOI: https://doi.org/10.1007/978-981-16-4469-6_6

  • Published:

  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-16-4468-9

  • Online ISBN: 978-981-16-4469-6

  • eBook Packages: EducationEducation (R0)

Publish with us

Policies and ethics