Abstract
Big data technologies have been widely applied and accepted in a variety of areas e.g. industries, social networking, and finance industry. Big data technologies are also used in sports, especially competitive sports. However, the data mining and utilization are far from enough in terms of extent and extent and fine details. In this research, the author focused on the collection and application of big data in competitive sports and carried out statistical work and analysis after turning the features of opponent’s plays into mathematical variables. Multiple orders and multiple dimensions data are collected so as to provide adequate information support to our players to better meet challenges in the competition. In this article, badminton game, the fastest racket sport in the world, was taken as an example to demonstrate that it was of critical importance for players to be acquainted with and make predictions of opponents’ routine tactics.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Mayer-Schönberger, V., Cukier, K.: Big data: A revolution that will transform how we live, work, and think. Houghton Mifflin Harcourt (2013)
Li, L., Zhao, Y., Nagarajan, R.: Optimising NBA player signing strategies based on practical constraints and statistics analytics. Int. J. Big Data Intell. 6(3–4), 188–201 (2019)
Whitaker, G.A., Silva, R., Edwards, D.: Visualizing a team’s goal chances in soccer from attacking events: a Bayesian inference approach. Big Data 6(4), 271–290 (2018)
Ren, J., Chen, C.-G.: Application of big data’s association rules in the analysis of sports competition tactics. In: Zhang, Y.-D., Wang, S.-H., Liu, S. (eds.) ICMTEL 2020. LNICSSITE, vol. 326, pp. 236–246. Springer, Cham (2020). https://doi.org/10.1007/978-3-030-51100-5_21
Dick, U., Brefeld, U.: Learning to rate player positioning in soccer. Big data 7(1), 71–82 (2019)
Bačić, B., Hume, P.A.: Computational intelligence for qualitative coaching diagnostics: automated assessment of tennis swings to improve performance and safety. Big Data 6(4), 291–304 (2018)
https://www.guinnessworldrecords.com/world-records/fastest-badminton-hit-in-competition-(male)
Ting, H.Y., Sim, K.S., Abas, F.S.: Automatic badminton action recognition using RGB-D sensor. Advanced Materials Research. Trans Tech Publications Ltd, vol. 1042, pp. 89–93 (2014)
Ikizler-Cinbis, N., Sclaroff, S.: Object, scene and actions: combining multiple features for human action recognition. In: Daniilidis, K., Maragos, P., Paragios, N. (eds.) ECCV 2010. LNCS, vol. 6311, pp. 494–507. Springer, Heidelberg (2010). https://doi.org/10.1007/978-3-642-15549-9_36
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2021 Springer Nature Singapore Pte Ltd.
About this paper
Cite this paper
Zhao, G., Duan, Z., Zhang, C., Jin, Z., Osibo, B.K. (2021). Big Data from Collection to Use in Competitive Games—A Study Case on Badminton. In: Tian, Y., Ma, T., Khan, M.K. (eds) Big Data and Security. ICBDS 2020. Communications in Computer and Information Science, vol 1415. Springer, Singapore. https://doi.org/10.1007/978-981-16-3150-4_27
Download citation
DOI: https://doi.org/10.1007/978-981-16-3150-4_27
Published:
Publisher Name: Springer, Singapore
Print ISBN: 978-981-16-3149-8
Online ISBN: 978-981-16-3150-4
eBook Packages: Computer ScienceComputer Science (R0)