Abstract
The creation of three-dimensional (3D) games, augmented reality (AR), virtual reality (VR), and 3D printing high polygon demanded applications mainly depend on the number of 3D meshes. 3D photogrammetry scanned models are usually constituted from millions of meshes in order to capture all details, which requires high processing and large memory requirements. Consequently, it’s too difficult to use 3D photogrammetry scanned models in its original state with its high number of meshes and the huge sizes because it will severely impact the needed computational cost and storage. This paper proposes an efficient compression method that provides the 3D photogrammetry scanned model that can be efficiently worked on these demanded applications by reducing the number of meshes with post-processing for good visual quality. The proposed method improved the results significantly compared to the existed method by achieving a higher compression ratio with satisfactory quality.
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Hassan, M.S., Shamardan, HE.M., Sadek, R.A. (2020). An Improved Compression Method for 3D Photogrammetry Scanned High Polygon Models for Virtual Reality, Augmented Reality, and 3D Printing Demanded Applications. In: Ghalwash, A., El Khameesy, N., Magdi, D., Joshi, A. (eds) Internet of Things—Applications and Future. Lecture Notes in Networks and Systems, vol 114. Springer, Singapore. https://doi.org/10.1007/978-981-15-3075-3_13
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DOI: https://doi.org/10.1007/978-981-15-3075-3_13
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