Abstract
To play is a legitimate need of urban citizens, and it is therefore important to enable play in cities and to plan for making cities playable. The playable city is not dependent on the digital technologies offered by the smart city. The playable city “happens” when a city offers suitable (playful) affordances and citizens engage in and make use of them. This ultimately implies that also ‘non-smart’ cities can be playable (and may indeed already be so). In this chapter we explore the intersection of playable and sustainable cities. We argue that the playable city can be placed within the realm of what the sustainable city should be and should aim for. The issue of whether this is achieved by applying digital technologies thus becomes decentred, even though digital technologies at the same time could open up for new and exciting possibilities. Key is to ensure that the playable city is a sustainable city and we should therefore aim for designing and building sustainable playable cities.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Notes
- 1.
- 2.
The answer to such a question would in effect always be “no”.
- 3.
References
Albino V, Berardi U, Dangelico RM (2015) Smart cities: definitions, dimensions, performance, and initiatives. J Urban Technol 22(1):3–21
Aldred R, Woodcock J (2008) Transport: challenging disabling environments. Local Environ 13(6):485–496
Arcadis (2018) Sustainable cities index 2018: Citizen Centric Cities
Back J et al (2016) Designing for children’s outdoor play. In: Proceedings of the 2016 ACM conference on designing interactive systems. ACM, pp 28–38
Banister D (2008) The sustainable mobility paradigm. Transp Policy 15(2):73–80
Bell G, Blythe M, Sengers P (2005) Making by making strange: defamiliarization and the design of domestic technologies. ACM Trans Computer-Human Interact (TOCHI) 12(2):149–173
Bibri SE, Krogstie J (2017) Smart sustainable cities of the future: an extensive interdisciplinary literature review. Sustain Cities Soc 31:183–212
Batty M, Axhausen KW, Giannotti F, Pozdnoukhov A, Bazzani A, Wachowicz M, Portugali Y et al (2012) Smart cities of the future. Eur Phys J Special Topics 214(1):481–518
Berrone P, Ricart JE (2018) IESE cities in motion index 2018. https://dx.doi.org/10.15581/018.ST-471
Brundtland G (1987) Our common future. The World Commission on Environment and Development, New York
Caillois R (1961) Man, play and games. University of Illinois Press, Urbana
Carroll P, Calder-Dawe O, Witten K, Asiasiga L (2018) A prefigurative politics of play in public places: children claim their democratic right to the city through play. Space Cult
Colley A, Thebault-Spieker J, Lin AY, Degraen D, Fischman B, Häkkilä J, Kuehl K, Nisi V, Nunes NJ, Wenig N, Wenig D, Hecht B, Schöning J (2017) The geography of Pokémon GO: beneficial and problematic effects on places and movement. In: Proceedings of the 2017 CHI conference on human factors in computing systems. ACM, pp 1179–1192
Coulton P, Huck J, Gradinar A, Salinas L (2017) Mapping the beach beneath the street: digital cartography for the playable city. In: Nijholt A (ed) Playable cities. Gaming media and social effects. Springer, Singapore, pp 137–162
Cramer BW (2012) Man’s need or man’s greed: the human rights ramifications of green ICTs. Telematics Inform 29(4):337–347
Davies H, Innocent T (2017) The space between Debord and Pikachu. In: Proceedings of the 2017 DIGRA international conference, vol 14, no 1
Donoff G, Bridgman R (2017) The playful city: constructing a typology for urban design interventions. Int J Play 6(3):294–307
Dourish P (2010) HCI and environmental sustainability: the politics of design and the design of politics. In: Proceedings of the 8th ACM conference on designing interactive systems. ACM, pp 1–10
Elkington J (1998) Partnerships from cannibals with forks: the triple bottom line of 21st-century business. Environ Qual Manage 8(1):37–51
Ferguson A (2019) Playing out: a grassroots street play revolution. Cities Health 1–9
Fitzpatrick C, Olivetti E, Miller TR, Roth R, Kirchain R (2014) Conflict minerals in the compute sector: estimating extent of tin, tantalum, tungsten, and gold use in ICT products. Environ Sci Technol 49(2):974–981
Gehl J (2011) Life between buildings: using public space. Van Nostrand Reinhold Company Inc., New York
Giffinger R, Pichler-Milanović N (2007) Smart cities: ranking of European medium-sized cities. Centre of Regional Science, Vienna University of Technology
Greenfield A (2013) Against the smart city (The city is here for you to use Book 1)
Grossi G, Pianezzi D (2017) Smart cities: Utopia or neoliberal ideology? Cities 69:79–85
Habitat UN (2015) The city prosperity initiative: 2015 global city report
Hasselqvist H, Hesselgren M, Bogdan C (2016) Challenging the car norm: opportunities for ICT to support sustainable transportation practices. In: Proceedings of the 2016 CHI conference on human factors in computing systems. ACM, pp 1300–1311
Heinberg R (2010) What is sustainability? In: Heinberg R, Lerch D (eds) The post carbon reader: managing the 21st century’s sustainability crises. Watershed Media, Plymouth
Heitlinger S, Bryan-Kimms N, Comber R (forthcoming) The right to the sustainable smart city. In 2019 CHI conference on human factors in computing systems proceedings (CHI 2019), 4–9 May 2019, Glasgow, Scotland, UK. ACM, New York. Paper 287, 13 pages
Huizinga J (1955) Homo ludens: a study of the play-element in culture. Beacon press, Boston
Höjer M, Wangel J (2015). Smart sustainable cities: definition and challenges. In ICT innovations for sustainability. Springer, Cham, pp 333–349
Jacobs M (1999) Sustainable development as a contested concept. In: Dobson A (ed) Fairness and futurity: essays on environmental sustainability and social justice. Oxford University Press, Oxford
Jameson NJ, Song X, Pecht M (2016) Conflict minerals in electronic systems: an overview and critique of legal initiatives. Sci Eng Ethics 22(5):1375–1389
Kitchin R, Cardullo P, di Feliciantonio C (2018) Citizenship, social justice and the right to the smart city. Programmable City Working Paper 41. https://osf.io/preprints/socarxiv/b8aq5
Lefebvre H (1968) Staden som rättighet. Bokomotiv Förlags AB, Stockholm, Sweden
Marques L, Borba C (2017) Co-creating the city: digital technology and creative tourism. In: Tourism management perspectives, vol 24, pp 86–93. ISSN 2211-9736. https://doi.org/10.1016/j.tmp.2017.07.007
Mayer H, Knox PL (2006) Slow cities: sustainable places in a fast world. J Urban Aff 28(4):321–334
Nijholt A (2017) Towards playful and playable cities. In: Playable cities. Springer, Singapore, pp 1–20
Nijholt A (2019) Playable cities for children?. In: Fukuda S (eds) Advances in affective and pleasurable design. In: AHFE 2018. Advances in intelligent systems and computing, vol 774. Springer, Cham, pp 14–20
Paasovaara S, Jarusriboonchai P, Olsson T (2017) Understanding collocated social interaction between Pokémon GO players. In: Proceedings of the 16th international conference on mobile and ubiquitous multimedia. ACM, pp 151–163
Pargman D, Wallsten B (2017) Resource scarcity and socially just internet access over time and space. In: Proceedings of the 2017 workshop on computing within limits. ACM, pp 29–36
Phillis YA, Kouikoglou VS (2017) Urban sustainability assessment and ranking of cities. Comput Environ Urban Syst 64:254–265
Purcell M (2014) Possible worlds: Henri Lefebvre and the right to the city. J Urban Aff 36(1):141–154
Pyyry N, Tani S (2017) More-than-human playful politics in young people’s practices of dwelling with the city. Soc Cult Geogr, 1–15
Raghavan B, Hasan S (2016) Macroscopically sustainable networking: on internet quines. In: Proceedings of the second workshop on computing within limits. ACM, p 11
Raworth K (2012) A safe and just space for humanity: can we live within the doughnut. Oxfam Policy Pract Climate Change Resilience 8(1):1–26
Raworth K (2017) What on Earth is the doughnut? (Webpage). Available online: https://www.kateraworth.com/doughnut/
Raworth K (2017) A doughnut for the anthropocene: humanity’s compass in the 21st century. Lancet Planet Health 1(2):e48–e49
Rees W, Wackernagel M (2008) Urban ecological footprints: why cities cannot be sustainable—and why they are a key to sustainability. Urban ecology. Springer, Boston, MA, pp 537–555
Rieber LP (1996) Seriously considering play: designing interactive learning environments based on the blending of microworlds, simulations, and games. Educ Technol Res Dev 44(2):43–58
Ringenson T, Eriksson E, Börjesson Rivera M, Wangel J (2017) The limits of the smart sustainable city. In: Proceedings of the 2017 workshop on computing within limits (LIMITS ’17). ACM, New York, pp 3–9. https://doi.org/10.1145/3080556.3080559
Rockström J, Steffen W, Noone K, Persson Å, Chapin FS, Lambin EF, Lenton TM, Scheffer M, Folke C, Schellnhuber HJ, Nykvist B, de Wit CA, Hughes T, Rodhe H, Sörlin S, Snyder PK, Costanza R, Svedin U, Falkenmark M, Karlberg L, Corell RW, Fabry VJ, Hansen J, Walker B, Liverman D, Richardson K, Crutzen P, Foley JA (2009) A safe operating space for humanity. Nature 461(7263):472–475
Rockström J, Gaffney O, Rogelj J, Meinshausen M, Nakicenovic N, Schellnhuber HJ (2017) A roadmap for rapid decarbonization. Science 355(6331):1269–1271
Sheller M, Urry J (2000) The city and the car. Int J Urban Reg Res 24:737–757
Sobel K, Bhattacharya A, Hiniker A, Lee JH, Kientz JA, Yip JC (2017) It wasn’t really about the Pokémon: parents’ perspectives on a location-based mobile game. In Proceedings of the 2017 CHI conference on human factors in computing systems. ACM, pp 1483–1496
Song H, Srinivasan R, Sookoor T, Jeschke S (eds) (2017) Smart cities: foundations, principles, and applications. Wiley, Hoboken
Steffen W et al (2015) Sustainability. planetary boundaries: guiding human development on a changing planet. Science 347(6223):1259855-1259855 (New York, NY)
Stevens Q (2006) The shape of urban experience: a reevaluation of Lynch’s five elements. Environ Plann B Plann Design 33(6):803–823
Sutton-Smith B (1997) The ambiguity of play: rhetorics of fate. The performance studies reader. Routledge, New York
Söderström O, Paasche T, Klauser F (2014) Smart cities as corporate storytelling. City 18(3):307–320
Vanolo A (2014) Smartmentality: the smart city as disciplinary strategy. Urban Stud 51(5):883–898
Wenner M (2009) The serious need for play. Sci Am Mind 20(1):22–29
West GB (2017) Scale: the universal laws of growth, innovation, sustainability, and the pace of life in organisms, cities, economies, and companies. Penguin
Wolff A et al (2017) Engaging with the smart city through urban data games. In: Nijholt A (ed) Playable cities. Gaming media and social effects. Springer, Singapore, pp 47–66
Woodyer T (2012) Ludic geographies: not merely child’s play. Geogr Compass 6(6):313–326
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 Springer Nature Singapore Pte Ltd.
About this chapter
Cite this chapter
Börjesson Rivera, M., Ringenson, T., Pargman, D. (2020). The Sustainable Playable City: Making Way for the Playful Citizen. In: Nijholt, A. (eds) Making Smart Cities More Playable. Gaming Media and Social Effects. Springer, Singapore. https://doi.org/10.1007/978-981-13-9765-3_5
Download citation
DOI: https://doi.org/10.1007/978-981-13-9765-3_5
Published:
Publisher Name: Springer, Singapore
Print ISBN: 978-981-13-9764-6
Online ISBN: 978-981-13-9765-3
eBook Packages: Intelligent Technologies and RoboticsIntelligent Technologies and Robotics (R0)