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Learning Style on Mobile-Game-Based Learning Design: How to Measure?

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Intelligent and Interactive Computing

Part of the book series: Lecture Notes in Networks and Systems ((LNNS,volume 67))

Abstract

Some researchers have recognized the importance of pedagogical aspects in designing digital game-based learning. It is believed that learning style, learning content will affect the form of the game genre, game activities, and mechanics for delivering suitable game-based learning. This study aimed to analyze the relation of an individual’s learning style to their game preference. Learning style of samples is measured by Learning Style Questionnaire (LSQ) by Honey and Mumford. In addition, the measurement to determine if selected samples choose the appropriate game according to their learning style is proposed. As a contribution to knowledge, this study introduced an instrument to asses the relationship of learning style with the way learner using the game. The result indicated the samples did not follow the trend that preference for a game they played is affected by their learning style. Still, it confirmed the previous studies where learning style is a significant factor that should be addressed during the game design process.

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Acknowledgements

Before the data acquisition is conducted, the ethical approval is required to ensure the data gathering process does not violate the ethical policy in Indonesia, especially in AMIKOM University. Ethical approval is granted from the ethical committee in the university level, that is in charge of examining the research permission and giving the ethical approval according to the national standard. The participant filled up consent form assuring their willingness as a volunteer. The department where the participants enrolled also filled up a consent form to make sure the activity is under the supervision of the faculty of computer science.

We would like to mention special thanks to AMIKOM University for their contribution on funding the research published in this paper, and also for the students of Information Technology Department as they are the voluntary participants for primary data retrieval. And we also would like to mention special thanks to Universiti Teknikal Malaysia Melaka for their contribution in providing experts to review, discuss, and revise the content of this paper.

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Correspondence to Hanif Al Fatta .

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Appendix: Proposed Measurement Instrument

Appendix: Proposed Measurement Instrument

Instructions:

 

From the following question, circle the most suitable behavior according to your experience while playing a game

 

1 indicates the most suitable, 4 indicates the least suitable

My Behavior while playing a game:

 

Type

Behavior

Circle your score here

 

1

Prefer working as a team

1     2     3     4

Type A

2

Being a group leader

1     2     3     4

3

Be able to brainstorm to solve the problem

1     2     3     4

4

Go through important data in the game

1     2     3     4

5

Follow the instructions

1     2     3     4

Type B

6

Spend a long time before making a decision

1     2     3     4

7

Not to lead the game

1     2     3     4

8

Go through the data and follow the instruction before starting the game

1     2     3     4

Type C

9

Be able to give careful thoughts when choosing the game elements

1     2     3     4

10

Formulate a good strategy to defeat the enemy

1     2     3     4

11

Follow closely the instructions and strategies that were mentioned in the briefing

1     2     3     4

Type D

12

Believe they can play better if they were given proper instruction

1     2     3     4

13

Show a great interest in the puzzle game

1     2     3     4

14

Dislike role-playing game

1     2     3     4

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Fatta, H.A., Maksom, Z., Zakaria, M.H. (2019). Learning Style on Mobile-Game-Based Learning Design: How to Measure?. In: Piuri, V., Balas, V., Borah, S., Syed Ahmad, S. (eds) Intelligent and Interactive Computing. Lecture Notes in Networks and Systems, vol 67. Springer, Singapore. https://doi.org/10.1007/978-981-13-6031-2_8

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