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Collaborative Models for Design Computation and Form Finding—New Workflows in Versioning Design Processes

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Humanizing Digital Reality

Abstract

This paper explores the role of frameworks and conventions in design computation workflows for collaboration on the development of design, structure and detailed fabrication within a visual scripting environment. The frameworks were developed in the computational team Dsearch of the architectural practice White Arkitekter and the engineering practice of structure, and was used in the part-time 12-month design and build workshop Textile Hybrids at the HafenCity Universität Hamburg. During the workshop, the framework was further developed to facilitate iterative design/analysis studies between design models in a visual scripting environment and a FEM simulation environment through cloud-based data exchange protocols. The authors regard this continuous re-development of workflow frameworks during design development as emergent, and regard this as a valuable and potential mode of development also for architecture and engineering practice. This is shown in the individual practices of the authors, where additional layers have been added.

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Notes

  1. 1.

    Key plugins used within the framework include Conduit, Elefront, Flux, Honeybee, Human, Human UI, Kangaroo 2, Ladybug, Lunchbox, MeshEdit, Metahopper, Python and Weaverbird.

  2. 2.

    Rhino Membrane is a Rhino plugin for form-finding tensile structures, with an associated plugin for Grasshopper. http://www.food4rhino.com/app/rhinomembrane-v20.

  3. 3.

    SOFiSTiK is a software for finite element analysis. http://www.sofistik.com.

  4. 4.

    Flux is a cloud based platform for data exchange between different Grasshopper files as well as between different platforms such as Rhino, Grasshopper, Dynamo, Revit and Excel. http://Flux.io.

  5. 5.

    Slack is an online communications platform for teams, that allows both open threads for all members to exchange information and direct person to person chat functions. http://Slack.com.

  6. 6.

    STiKbug is a plugin at development stage, and not yet released, courtesy of R. La Magna.

  7. 7.

    http://flux.io.

  8. 8.

    http://Slack.com.

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Acknowledgements

Student Team: Marcelo Acevedo Pardo, Fabrizio M. Amoruso, Vasileios Angelakoudis, Nick Dimke, Kaspar Ehrhardt, Luisa Höltig, Timo van der Horst, Tobias Hövermann, Michel Kokorus, Dennis Mönkemeyer, Anies Ruhani-Shishevan, Gert Salzer, Anton Samoruko, Dino Tomasello, Zeliha Atabek, Björn Bahnsen, Niklas Dürr, Maria Fritzenschaft, Matthis Gericke, Mahmoud Ghazala Einieh, Can-Peter Grothmann, Moritz Seifert, Timo Volkmann

Surveying: Erik Jensen, Dominik Trau]

Supervision: Lehrstuhl Tragwerksentwurf Prof. Michael Staffa, Wiebke Brahms

Membrane Manufacturing workshop: Jakob Frick

HCU Labs: Thomas Kniephoff, Jens Ohlendieck, Kai Schramme

Fire Simulation: Ingenieurgesellschaft Stürzl mbH

Sponsors: MAX HOFFMANN, SOFISTIK, Serge Ferrari, Textilbau GmbH

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Correspondence to Jonas Runberger .

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Runberger, J., Lienhard, J. (2018). Collaborative Models for Design Computation and Form Finding—New Workflows in Versioning Design Processes. In: De Rycke, K., et al. Humanizing Digital Reality. Springer, Singapore. https://doi.org/10.1007/978-981-10-6611-5_40

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  • DOI: https://doi.org/10.1007/978-981-10-6611-5_40

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