Abstract
OpenGL SC 2.0 is a newly specified 3D graphics standard, derived from the OpenGL ES 2.0, as its safety-critical profile. In this paper, we represent the high-level design scheme of the OpenGL SC 2.0 context and rendering system. We also show the detailed implementation strategy, for its step-by-step implementation works. These implementation schemes are the fundamental and theoretical frameworks for the OpenGL SC 2.0 system implementation. In near future, we will implement all the OpenGL SC 2.0 API functions and its theoretical background, from the OpenGL SC 2.0 system implementations.
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Acknowledgement
This research was supported by Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Ministry of Education, Science and Technology (Grant 2016R1D1A3B03935488).
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Baek, N. (2017). Design of OpenGL SC 2.0 Rendering Pipeline. In: Kim, K., Joukov, N. (eds) Information Science and Applications 2017. ICISA 2017. Lecture Notes in Electrical Engineering, vol 424. Springer, Singapore. https://doi.org/10.1007/978-981-10-4154-9_17
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DOI: https://doi.org/10.1007/978-981-10-4154-9_17
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