Skip to main content

A Flexible Image Processing Approach to the Surfacing of Particle-Based Fluid Animation (Invited Talk)

  • Chapter
  • First Online:
Mathematical Progress in Expressive Image Synthesis I

Part of the book series: Mathematics for Industry ((MFI,volume 4))

Abstract

In recent years particle based techniques, like FLIP, have all but replaced Eulerian techniques for free-surface fluid animation in movie production. This, in turn, has put more emphasis on efficient tools that can turn point clouds into water surfaces. In this context one of the main challenges is to devise an approach that allows for both a high degree of artistic control as well as fast turnaround. In this chapter we outline such a system that has found good use at DreamWorks Animation. The core idea is surprisingly simple and yet powerful: create flexible and complex surface processing by means of daisy chaining simple and fast surface operators.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 119.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Museth K (2013) VDB: high-resolution sparse volumes with dynamic topology. ACM Trans Graph 32(3):27:1–27:22. http://www.openvdb.org

  2. Budsberg J, Losure M, Museth K, Baer M (2013) Liquids in “The Croods”. ACM DigiPro

    Google Scholar 

  3. Museth K, Clive M, Zafar NB (2007) Blobtacular: surfacing particle systems in “Pirates of the Caribbean 3”. ACM SIGGRAPH sketches and applications, New York

    Google Scholar 

  4. Museth K (2012) System and method for surfacing of particle systems. Patent No. US 8,199,148 B2, filed by Digital Domain 1 August 2008, issued 12 June 2012

    Google Scholar 

  5. Yu J, Truk G (2013) Reconstructing surfaces of particle-based fluids using anisotropic kernels. ACM Trans Graph 32(1):5:1–5:12

    Article  Google Scholar 

  6. Bhattacharya H, Gao Y, Bargteil AW (2011) A level-set method for skinning animated particle data. In: ACM SIGGRAPH/Eurographics symposium on computer animation

    Google Scholar 

  7. Williams B (2008) Fluid surface reconstruction from particles. Master’s thesis, University of British Columbia, Columbia

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Ken Museth .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Springer Japan

About this chapter

Cite this chapter

Museth, K. (2014). A Flexible Image Processing Approach to the Surfacing of Particle-Based Fluid Animation (Invited Talk). In: Anjyo, K. (eds) Mathematical Progress in Expressive Image Synthesis I. Mathematics for Industry, vol 4. Springer, Tokyo. https://doi.org/10.1007/978-4-431-55007-5_11

Download citation

  • DOI: https://doi.org/10.1007/978-4-431-55007-5_11

  • Published:

  • Publisher Name: Springer, Tokyo

  • Print ISBN: 978-4-431-55006-8

  • Online ISBN: 978-4-431-55007-5

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics