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The Play/Game Compass to Participatory Landscape Processes

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The Social Construction of Landscapes in Games

Part of the book series: RaumFragen: Stadt – Region – Landschaft ((RFSRL))

Abstract

Play and games, playfulness and gamefulness pervaded every aspect of our lives, transforming the way we want to participate and get engaged. The trend has also affected participatory planning and design, leading to a thriving practice of game design that aims to bring people—citizens and non-citizens, stakeholders and decision-makers—together to work out urban issues. What is missing, however, is a comprehensive picture of how play and games can blend with and enrich participatory processes. A further limitation is that current practice focuses almost exclusively on the urban environment and participation in planning and design.

By establishing the concept of Participatory Landscape Processes my goal is to see what is beyond the participatory urban planning game practice. The new term reinterprets participation: on the one hand, it relates participation to the more inclusive concept of the landscape; and on the other hand, it adds policy-making, management and protection to the list of participation opportunities. Observing the play and game practice from this meta-perspective, our last challenge is to break out from the game practice. For this, I adopt the conceptual map of the applied games and play practice of Deterding (2016), that treats the phenomena of play and games equally important. By employing the terminology defined by Deterding et al. (2011) and Walz and Deterding (2014) to the context of Participatory Landscape Processes, the result is the Play/Game Compass to Participatory Landscape Processes that shows how ‘serious games’, ‘serious toys’ could be used in participatory processes or how ‘playful design’, and ‘gameful design’ can turn participation into a play-like and game-like experience. Thus, the Play/Game Compass to Participatory Landscape Processes is a comprehensive framework for designers of participatory processes who are looking for opportunities to combine participation and the play and game practice, and want to learn inspiring examples of this.

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Notes

  1. 1.

    https://www.hellolamppost.co.uk. Accessed 13 Apr 2021.

  2. 2.

    https://www.dtsmcityswipe.com. Accessed 13 Apr 2021.

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Szilágyi-Nagy, A. (2022). The Play/Game Compass to Participatory Landscape Processes. In: Edler, D., Kühne, O., Jenal, C. (eds) The Social Construction of Landscapes in Games. RaumFragen: Stadt – Region – Landschaft. Springer VS, Wiesbaden. https://doi.org/10.1007/978-3-658-35403-9_23

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