Abstract
Sustainability is not a single concept, but a bundle of concepts that has broadened significantly in recent decades. Education for Sustainable Development (ESD) must therefore not only impart new knowledge but should also focus on supporting its students in acquiring new competences, both on a personal and an institutional level. Games and gamification can be important instruments for developing these competencies and experimenting in very different situations, simulating different scenarios and experiencing unexpected situations and outcomes.
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Notes
- 1.
NetLogo simulation model of Knotweed Spread available at https://sulfurous.aau.at/~wilfried/goc/GameofClones_v5.nlogo
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Fuchs, A., Pichler-Koban, C., Pitman, A., Elmenreich, W., Jungmeier, M. (2021). Games and Gamification—New Instruments for Communicating Sustainability. In: Weder, F., Krainer, L., Karmasin, M. (eds) The Sustainability Communication Reader. Springer VS, Wiesbaden. https://doi.org/10.1007/978-3-658-31883-3_13
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