Abstract
Augmented reality (AR) is a very popular technology in various applications. It allows the user to see the real world, with virtual objects composited with or superimposed upon the real world. The usability of interactive user interface based on AR relies heavily on visibility and depth perception of content, virtual image display particularly. In this paper, we performed several basic evaluations for a commercial see-through head mounted display based on those factors that can change depth perception: binocular or monocular, viewing distance, eye dominance, content changed in shape or size, indicated by hand or reference object. The experiment results reveal many interesting and fascinating features. The features will be user interface design guidelines for every similar see-through near-eye display systems.
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Yang-Mao, SF., Lin, YT., Lin, MH., Zeng, WJ., Wang, Yl. (2013). Evaluation of Mono/Binocular Depth Perception Using Virtual Image Display. In: Kurosu, M. (eds) Human-Computer Interaction. Towards Intelligent and Implicit Interaction. HCI 2013. Lecture Notes in Computer Science, vol 8008. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39342-6_53
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DOI: https://doi.org/10.1007/978-3-642-39342-6_53
Publisher Name: Springer, Berlin, Heidelberg
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