Abstract
This paper presents a tool that addresses self-management expression of pain, through an Android application based on multimodal and 3D. Our pilot evaluation highlighted a positive attitude towards the usability of PainDroid’s novel functionality, as well as the potential of the application to open up new avenues of patient-clinician interaction with the use of an innovative user experience.
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Grønli, TM., Ghinea, G., Spyridonis, F., Hansen, J. (2013). Paindroid: A Mobile Tool for Pain Visualization and Management. In: Marcus, A. (eds) Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience. DUXU 2013. Lecture Notes in Computer Science, vol 8013. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39241-2_44
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DOI: https://doi.org/10.1007/978-3-642-39241-2_44
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-39240-5
Online ISBN: 978-3-642-39241-2
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