Abstract
This book chapter discusses the research findings of a context-aware mobile role-playing game that can automatically generate personalized context-aware learning activities based on the students’ current locations and the surrounding learning objects and the knowledge it covered. Furthermore, the game can automatically create transition stories in between two learning activities. These stories give students immersive learning experiences and make them get engaged in doing learning activities.
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Acknowledgments
The authors wish to thank the support of NSERC, iCORE, Xerox, and the research-related gift funding provided to the Learning Communities Project by Mr. Allan Markin.
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Lu, C., Chang, M., Kinshuk, Huang, E., Chen, CW. (2014). Context-Aware Mobile Role Playing Game for Learning. In: Huang, R., Kinshuk, ., Chen, NS. (eds) The New Development of Technology Enhanced Learning. Lecture Notes in Educational Technology. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-38291-8_8
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DOI: https://doi.org/10.1007/978-3-642-38291-8_8
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