Abstract
We present a new algorithm to generate plausible walking motion for high-DOF human-like articulated figures in constrained environments with multiple obstacles. Our approach combines hierarchical model decomposition with sample-based planning to efficiently compute a collision-free path in tight spaces. Furthermore, we use path perturbation and replanning techniques to satisfy the kinematic and dynamic constraints on the motion. In order to generate realistic human-like motion, we present a new motion blending algorithm that refines the path computed by the planner with motion capture data to compute a smooth and plausible trajectory. We demonstrate the results of generating motion corresponding to placing or lifting object, walking and bending for a 34-DOF articulated model.
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Pan, J., Zhang, L., Lin, M.C., Manocha, D.: A hybrid approach for synthesizing human motion in constrained environments. In: International Conference on Computer Animation and Social Agents, CASA (2010) (to appear)
Zhang, L., Pan, J., Manocha, D.: Motion planning of human-like robots using constrained coordination. In: International Conference on Humanoid Robots, Humanoids (2009)
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© 2013 Springer-Verlag Berlin Heidelberg
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Pan, J., Zhang, L., Manocha, D. (2013). Synthesizing Human-Like Walking in Constrained Environments. In: Mombaur, K., Berns, K. (eds) Modeling, Simulation and Optimization of Bipedal Walking. Cognitive Systems Monographs, vol 18. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-36368-9_14
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DOI: https://doi.org/10.1007/978-3-642-36368-9_14
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-36367-2
Online ISBN: 978-3-642-36368-9
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