Skip to main content

The Digital Dilemma: Why Limit Young Children’s Use of Interactive Media?

  • Chapter
  • First Online:
Video Game Influences on Aggression, Cognition, and Attention

Abstract

Children are growing up in a digital world. Ninety-eight percent of children have used a mobile touchscreen device before the age of 4 (Rideout, The Common Sense census: Media use by kids age zero to eight, San Francisco, CA: Common Sense Media, 2017), and use is quite prevalent even for infants (Bedford et al. Frontiers in Psychology, 7:1108, 2016). Here, we discuss the widespread use of interactive media among children and core differences between digital devices and their media predecessors. We consider the impact of interactive media on children’s physical and cognitive development, focusing on the domains of learning and sleep. Infants and toddlers often fail to transfer information between 2D touchscreen sources and 3D objects (e.g., Moser et al. Journal of Experimental Child Psychology, 137:137–155, 2015; Zack et al. British Journal of Developmental Psychology, 27(1):13–26, 2009). However, social scaffolding can facilitate learning from touchscreens (Eisen and Lillard, As good as the real thing? A comparison of learning from apps versus hands-on materials. Paper presented at the Society for Research in Child Development special topic meeting on Technology and Media in Children’s Development, Irvine, CA, 2016; Zimmermann et al. Child Development, 88(6): 2013–2025, 2017) and is a promising new avenue for research. Infants’ use of touchscreen devices is associated with poor quality of nighttime sleep and increased daytime sleep (Cheung et al. Scientific Reports, 7:46104, 2017). This aligns with prior research demonstrating the harmful impact of touchscreens on sleep quality in older children and adolescents (Carter et al. JAMA Pediatrics, 170(12):1202–1208, 2016). Nascent research on the short- and long-term impacts of interactive media leaves open many questions for future examination.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 16.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 159.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

Download references

Acknowledgments

Preparation of this chapter was supported by grants from the Brady Education and John Templeton Foundations to ASL and a predoctoral fellowship from the International Max Planck Research School on the Life Course to SE.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Sierra Eisen .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer International Publishing AG, part of Springer Nature

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Eisen, S., Lillard, A.S. (2018). The Digital Dilemma: Why Limit Young Children’s Use of Interactive Media?. In: Ferguson, C. (eds) Video Game Influences on Aggression, Cognition, and Attention. Springer, Cham. https://doi.org/10.1007/978-3-319-95495-0_6

Download citation

Publish with us

Policies and ethics