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A System-General Model for the Detection of Gaming the System Behavior in CTAT and LearnSphere

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Artificial Intelligence in Education (AIED 2018)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 10948))

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Abstract

In this paper, we present the CTAT (Cognitive Tutor Authoring Tools) implementation of a system-general model for the detection of students who “game the system”, a behavior in which students misuse intelligent tutors or other online learning environments in order to complete problems or otherwise advance without learning. We discuss how this publicly available detector can be used for both live detection of gaming behavior while students are using CTAT tutors and for retroactive application of the detector to historical data within LearnSphere. The goal of making this detector publicly available is to foster new research about how to best intervene when students game the system and to increase the large scale adoption of such detectors in the classroom.

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Notes

  1. 1.

    The CTAT detector library is accessible from the CTAT detector wiki: https://github.com/d19fe8/CTAT-detector-plugins/wiki/CTAT-Detector-Library.

  2. 2.

    http://learnsphere.org/.

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Acknowledgement

We would like to thank Kenneth Holstein, Cindy Tipper, Peter Schaldenbrand and Vincent Aleven for their support during the implementation of our detector in the CTAT and LearnSphere platforms.

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Correspondence to Luc Paquette .

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Paquette, L., Baker, R.S., Moskal, M. (2018). A System-General Model for the Detection of Gaming the System Behavior in CTAT and LearnSphere. In: Penstein Rosé, C., et al. Artificial Intelligence in Education. AIED 2018. Lecture Notes in Computer Science(), vol 10948. Springer, Cham. https://doi.org/10.1007/978-3-319-93846-2_47

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  • DOI: https://doi.org/10.1007/978-3-319-93846-2_47

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-93845-5

  • Online ISBN: 978-3-319-93846-2

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