Abstract
The current study presents mathematical models of an aircraft, which has been considered as a mass subjected to different forces, performed in classical physics. The main objective is to design algorithms, used to simulate the flight of an aircraft and to create an interactive simulator based on mathematical models. For this purpose, the different forces that the mass of the aircraft has been subjected to in the air have been analyzed and interpreted numerically, in order to generate a mathematical model that makes it possible to reproduce the flight of an airplane within a simulation software developed with Unity. Finally, the performance of the algorithms within Unity’s game engine has been evaluated, before and after using threads in order to be able to conduct communication and evaluate the data transmission analysis.
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Villacís, C. et al. (2018). Mathematical Models Applied in the Design of a Flight Simulator for Military Training. In: Rocha, Á., Guarda, T. (eds) Developments and Advances in Defense and Security. MICRADS 2018. Smart Innovation, Systems and Technologies, vol 94. Springer, Cham. https://doi.org/10.1007/978-3-319-78605-6_4
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DOI: https://doi.org/10.1007/978-3-319-78605-6_4
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