Skip to main content

Careful Surveillance at Play: Human-Animal Relations and Mobile Media in the Home

  • Chapter
  • First Online:
Refiguring Techniques in Digital Visual Research

Part of the book series: Digital Ethnography ((DIETH))

Abstract

When we first entered homes to study mobile games and home automation, we envisaged our projects would focus on humans and various modes of interaction and co-presence. Yet as our research progressed, it became clear that in many homes, humans and their pets are intimately entangled in various forms of digitally mediated kinship. In this chapter we consider how this entanglement takes place within the dynamic space of the household, affecting the agencies and spatial organization of the home. This chapter seeks to reflect upon how human and non-human relationality occurs in and around domestic media and the attendant ramifications for how digital visual research is configured and the techniques are deployed. First, we review some of the debates surrounding human-animal relations and look at how the use of pet wearables can generate non-Anthropocentric understandings of care and intimacy. Second, we explore some of the ways that pets become co-involved with humans in touchscreen games, by highlighting the cross-species nature of play, and considering what a ‘more-than-human’ taxonomy of haptic play within the home might look and feel like.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Institutional subscriptions

Similar content being viewed by others

References

  • AHA. 2013. Pet Ownership in Australia: Summary 2013, Animal Health Alliance (AHA). NSW: Ultimo.

    Google Scholar 

  • Aldrich, F.K. 2003. Smart Homes: Past, Present and Future. In Inside the Smart Home, ed. R. Harper, 17–39. London: Springer-Verlag, London Limited.

    Chapter  Google Scholar 

  • Frissen, V., S. de Lammes, M. de Lange, J. Mul, and J. Raessens. 2015. Playful Identities. Amsterdam: Amsterdam University Press.

    Google Scholar 

  • Galloway, A. 2013. Emergent Media Technologies, Speculation, Expectation, and Human/Nonhuman Relations. Journal of Broadcasting & Electronic Media 57 (1): 53–65.

    Article  Google Scholar 

  • Galloway, A. 2017. More-Than-Human Lab. In The Routledge Companion to Digital Ethnography, ed. Hjorth et al. New York: Routledge.

    Google Scholar 

  • Gauntlett, D. 2011. Making is Connecting. London: Polity.

    Google Scholar 

  • Haraway, D. 2003. The Companion Species Manifesto: Dogs, People and Significant Otherness. Chicago: University of Chicago Press.

    Google Scholar 

  • Haraway, D. 2008. When Species Meet. Minneapolis: University of Minnesota Press.

    Google Scholar 

  • Hjorth, L., and I. Richardson. 2014. Gaming in Social, Locative and Mobile Media. London: Palgrave.

    Book  Google Scholar 

  • Humphreys, L. 2013. Mobile Social Networks and Surveillance: Users’ Perspectives. In Media, Surveillance, and Identity: A Social Perspective, ed. A. Jansson, and M. Christensen. New York: Peter Lang.

    Google Scholar 

  • International Data Corporation. 2016. IDC Forecasts Wearables Shipments to Reach 213.6 Million Units Worldwide in 2020 with Watches and Wristbands Driving Volume While Clothing and Eyewear Gain Traction. http://www.idc.com/getdoc.jsp?containerId=prUS41530816. Accessed 1 April, 2017.

  • Lupton, D. 2016. The quantified self. John Wiley & Sons.

    Google Scholar 

  • M2. 2016. PRESSWIRE, $2.62 Billion Pet Wearable Market Analysis & Trends 2016—Industry Forecast to 2025, March 30, 2016, M2 COMMUNICATIONS. http://www.m2.com.

  • Mol, A. 2008. The Logic of Care: Health and the Problem of Patient Choice. London: Routledge.

    Google Scholar 

  • Myers, D. 2010. Play Redux: The Form of Computer Games. Ann Arbor: The University of Michigan Press and The University of Michigan Library.

    Book  Google Scholar 

  • Paterson, M. 2007. The Senses of Touch: Haptics, Affects and Technologies (Senses and Sensibilities). New York: Berg Publishers.

    Google Scholar 

  • Pearse, G. 2012. Green Wash: Big Brands and Climate Scams. Carlton: Black Inc.

    Google Scholar 

  • Power, E. 2008. Furry Families: Making a Human–Dog Family Through Home. Social and Cultural Geography 9 (5): 535–555.

    Article  Google Scholar 

  • Power, E.R. 2012. Domestication and the Dog: Embodying Home. Area 44 (3): 371–378.

    Article  Google Scholar 

  • Puig de la Bellacasa, M. 2010. Ethical Doings in Naturecultures. Ethics, Place and Environment 13 (2): 151-169.

    Google Scholar 

  • Puig de la Bellacasa, M. 2012. Nothing Comes Without Its World: Thinking with Care. The Sociological Review 60 (2): 197–216.

    Article  Google Scholar 

  • Sicart, M. 2014. Play Matters. Cambridge: MIT Press.

    Google Scholar 

  • Strengers, Y., L. Nicholls, and C. Maller. 2014. Curious Energy Consumers: Humans and Nonhumans in Assemblages of Household Practice. Journal of Consumer Culture 16 (3): 761–780.

    Google Scholar 

  • Strengers, Y. 2016. Steering Energy Demand by Envisioning Future Scenarios of Everyday Life. Paper presented to the DEMAND Conference, April 13–15, Lancaster University, UK.

    Google Scholar 

  • Sutton-Smith, B. 1997. The Ambiguity of Play. London: Routledge.

    Google Scholar 

  • Van Dooren, T. 2014. Care: Living Lexicon for the Environmental Humanities. Environmental Humanities 5: 291–294.

    Article  Google Scholar 

  • Whitaker, R. 1999. The end of privacy: How total surveillance is becoming a reality. New York: New Press.

    Google Scholar 

  • Wirman, H. 2012. Nonhuman Animal Players: Overcoming Speciesism in Cultural Studies of Digital Game Play. Paper presentation at Crossroads Conference of Cultural Studies Conference, Paris.

    Google Scholar 

  • Wirman, H. 2013. The Playing Other and What we Cannot Help Learning from the Study of Animal Play. DIGRA.

    Google Scholar 

  • Wirman, H. 2014. Games For/With Strangers. Antennae: The Journal of Nature in Visual Culture. 30.

    Google Scholar 

  • Zylinska, J. 2014. Minimal Ethics for the Anthropocene. Ann Arbor: Open Humanities Press.

    Book  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to William Balmford .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 The Author(s)

About this chapter

Cite this chapter

Richardson, I., Hjorth, L., Strengers, Y., Balmford, W. (2017). Careful Surveillance at Play: Human-Animal Relations and Mobile Media in the Home. In: Gómez Cruz, E., Sumartojo, S., Pink, S. (eds) Refiguring Techniques in Digital Visual Research. Digital Ethnography. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-319-61222-5_9

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-61222-5_9

  • Published:

  • Publisher Name: Palgrave Macmillan, Cham

  • Print ISBN: 978-3-319-61221-8

  • Online ISBN: 978-3-319-61222-5

  • eBook Packages: Social SciencesSocial Sciences (R0)

Publish with us

Policies and ethics