Abstract
This paper attempts to associate creativity and design thinking with the mediated technology. It represents the results from creative thinking experiences of human computer interaction (HCI) students within the design of interactive artifacts. The objective is to demonstrate how to engage students in learning by doing and to link theoretical concepts with design practices during the process of producing artifacts. Our findings suggested that creativity is not taught and students when they are not provided with the work statement, they get the opportunity to be more creative and engaged during the learning process by discovering the idea and planning its execution.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Lienhard, J.H.: How Invention Begins: Echoes of Old Voices in the Rise of New Machines, 1st edn. Oxford University Press, New York (2006)
Boden, M.: The Dimensions of Creativity. MIT Press Cambridge, London (1994)
Koestler, A.: The Act of Creation. Dell, New York (1964)
Gough, H.G.: A creative personality scale for the adjective check list. J. Pers. Soc. Psychol. 37(8), 1398–1405 (1979)
Guilford, J.P.: Creativity. Am. Psychol. 5, 444–454 (1950)
Amabile, T.M.: The Social Psychology of Creativity. Springer Press, New York (1993)
Tanaka, A.: Interaction, experience and the future of music. In: O’Hara, K., Brown, B. (eds.) Consuming Music Together: Social and Collaborative Aspects of Music Consumption Technologies, CSCW, vol. 35, pp. 267–288 Springer Press Cham (2006)
Terry, M., Mynatt, E., Nakakoji, K., Yamamoto, Y.: Variation in element and action: supporting simultaneous development of alternative solutions. In: Proceedings of CHI 2004, pp. 711–718. ACM Press (2004)
Satell, G.: The Creativity Post. http://www.creativitypost.com/tag/design-thinking (2014). Accessed 27 Oct 2016
Grudin, J.: Three faces of human-computer interaction. IEEE Trans. 2–18 (2005)
Grudin, J.: A moving target—the evolution of human-computer interaction. In: Jackson, J. (ed.) Human-Computer Interaction Handbook, 3rd edn., p. 40 (2012)
Sanders, L., Stappers, P.J.: Designing to co-designing to collective dreaming: three slices in time. ACM Interact. 21(6), 24–33 (2014)
Kostakos, V.: The big hole in HCI research. Interactions 22(2), 48–51 (2015)
Reeves, S.: Human-computer interaction as science. In: Proceedings of 5th Decennial Aarhus Conference (Critical Alternatives). ACM Press (2015)
Rogers, Y.: HCI theory: classical, modern and contemporary. Synth. Lect. Hum. Cent. Inform. 5(2), 1–129 (2012)
Kim, S.: Interdisciplinary cooperation. In: Laurel, B. (ed.) The Art of Human-Computer Interface. Addison-Wesley, Reading (1990)
Pan, Y.: Fashion thinking: fashion practices and sustainable interaction design. Int. J. Des. 9(1), 53–66 (2015)
Pan, Y., Roedl, D., Blevis, E., Thomas, J.: Re-conceptualizing fashion in sustainable HCI. In: Proceedings of the DIS 2012, pp. 813–815. ACM (2012)
Barbot, B., Besançon, M., Lubart, T.: Assessing creativity in the classroom. Open Educ. J. 4(Suppl1), 58–66 (2011)
Runco, M., Jaeger, G.: The standard definition of creativity. Creat. Res. J. 24(1), 92–96 (2012)
Florida, R.: The Rise of the Creative Class: And How It’s Transforming Work, Leisure, Community and Everyday Life. Basic Books, New York (2012)
Eysenck, H.J.: The measurement of creativity. In: Boden, M.A. (ed.) Dimensions of Creativity, pp. 199–242. The MIT Press, Cambridge (1994)
Lopes, A.: Design as Dialogue: Encouraging and Facilitating Interdisciplinary Collaboration. VDM Verlag Dr. Muller, USA, UK. Springer (2009). ISBN 978-3-639-11713-4
Sawyer, R.K.: Explaining Creativity: the Science of Human Innovation, 2nd edn. Oxford University Press, New York (2012)
Csikszentmihalyi, M.: Creativity: Flow and the Psychology of Discovery and Invention. Harper Press, New York (1996)
Franken, R.: Human Motivation, 6th edn. Cengage Learning, Boston (2006)
Burnette, C.: Conceptual Modeling, Imagination, and Analysis in Relational Thought (2014). https://independent.academia.edu/CharlesBurnette
Mahdi, R., Sukarman, S., Yok, M.: Fostering creativity through innovation engagement in science and technology education: case study of Universiti Teknologi MARA students, IOSTE BORNEO 2014. Procedia Soc. Behav. Sci. 167, 256–260 (2015). Elsevier Ltd (2015)
Lemos, J., et al.: A systematic mapping study on creativity in requirements engineering. In: Proceedings of the 27th Annual ACM Symposium on Applied Computing, SAC 2012
Cherry, E., et al.: Quantifying the creativity support of digital tools trough the creativity support index. ACM Trans. Comput. Hum. Interact. 21(4) (2014). Article No. 21
Latulipe, C.: The value of research in creativity and the arts. In: Proceedings of the 9th ACM Conference on Creativity and Cognition, Sydney, Australia, 17–20 Junes (2013)
Banaji, S., Burn, A., Buckingham, D.: The Rhetorics of Creativity: A Review of the Literature. Arts Council England, London (2007)
Acknowledgements
We thank all the volunteers who participated in this study.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2018 Springer International Publishing AG
About this paper
Cite this paper
Lopes, A.G. (2018). Creative Activity Mediated by Technology – Artifacts, Technology and Ideas that Could Shape Our Lives. In: Nunes, I. (eds) Advances in Human Factors and Systems Interaction. AHFE 2017. Advances in Intelligent Systems and Computing, vol 592. Springer, Cham. https://doi.org/10.1007/978-3-319-60366-7_35
Download citation
DOI: https://doi.org/10.1007/978-3-319-60366-7_35
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-60365-0
Online ISBN: 978-3-319-60366-7
eBook Packages: EngineeringEngineering (R0)