Abstract
This paper presents a usability study to understand the behavior of children in using gesture-based technology devices. This includes the identification of usability issues in using the latest natural user interface (NUI) technologies, Kinect and tablet iPad. These gesture-based NUI technologies represent two types of gesturing, namely, free-form and touch-form gestures. We have explored further to identify what gesture quality factors were essential with children’s gesturing requirement towards engaging the system. Our observation from video recording analysis and interviews discovered that touch-form NUI is harder to recall, but simple and straightforward gestures in it are easier to do as long as it does not involve finger-gestures. On the other hand, free-form NUI is more natural and easier to recall but unfortunately troubled by many unwanted gesture interpretations. This paper discusses the gesture quality and usability factors when building NUI for children and proposes recommendations for improving the precision of gestures detection and reduce the problem of misinterpretation of gestures.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Blake, J.: Cross-post: Joshua Blake on kinect and the natural user interface revolution (Part 1). In: Blake, J. (ed.) The Constructing the NUI, vol. 2013 (2013)
Berk, L.E.: Child Development (Book Alone). Allyn & Bacon, Boston (2006)
Bold, C.: Progression in Primary Design and Technology. Routledge, London (2014)
Keenan, T., Evans, S.: An Introduction to Child Development. SAGE Publications Ltd., London (2009)
Bhuiyan, M., Picking, R.: Gesture-controlled user interfaces, what have we done and what’s next? In: Proceedings of the Fifth Collaborative Research Symposium on Security, E-Learning, Internet and Networking (SEIN 2009), Darmstadt, Germany, pp. 26–27 (2009)
Mcknight, L., Cassidy, B.: Children’s interaction with mobile touch-screen devices: experiences and guidelines for design. Int. J. Mob. Hum. Comput. Interact. (IJMHCI) 2, 1–18 (2010)
Farhadi-Niaki, F., Etemad, S.A., Arya, A.: Design and usability analysis of gesture-based control for common desktop tasks. In: Human-Computer Interaction. Interaction Modalities and Techniques, pp. 215–224. Springer (2013)
Karam, M.: A taxonomy of gestures in human computer interaction. ACM Trans. Comput. Hum. Interact., 1–45 (2005)
Xie, L., Antle, A.N., Motamedi, N.: Are tangibles more fun?: Comparing children’s enjoyment and engagement using physical, graphical and tangible user interfaces, pp. 191–198. ACM (2008)
Mcknight, L., Fitton, D.: Touch-screen technology for children: giving the right instructions and getting the right responses. In: Proceedings of the 9th International Conference on Interaction Design and Children, Barcelona, Spain, pp. 238–241. ACM (2010)
Barclay, K., Wei, D., Lutteroth, C., Sheehan, R.: A quantitative quality model for gesture based user interfaces. In: Proceedings of the 23rd Australian Computer-Human Interaction Conference, pp. 31–39. ACM (2011)
Lenman, S., Bretzner, L., Thuresson, B.: Computer Vision Based Recognition of Hand Gestures for Human-Computer Interaction. Kungll Tekniska Högskolan (2002)
Bargas-Avila, J., Hornbæk, K.: Foci and blind spots in user experience research. Interactions 19, 24–27 (2012)
Sears, A., Jacko, J.A.: The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications, 2nd edn. CRC Press, Boca Raton (2007)
Read, J.C., Macfarlane, S.: Using the fun toolkit and other survey methods to gather opinions in child computer interaction. In: Proceedings of the 2006 Conference on Interaction Design and Children, Tampere, Finland, pp. 81–88. ACM (2006)
Borg, G.: Borg’s Perceived Exertion and Pain Scales. Human Kinetics Publishers (1998)
Deswal, S.: The Science of How Positive Emotions Affect Content Sharing. Adpushup Blog Test Optimize Grow, vol. 2016 (2014)
Piaget, J.: Play, Dreams and Imitation in Childhood. Routledge, New York (1999)
Mondal, S., Bours, P.: Swipe gesture based continuous authentication for mobile devices. In: 2015 International Conference on Biometrics (ICB), pp. 458–465. IEEE (2015)
Argyros, A., Lourakis, M.: Vision-based interpretation of hand gestures for remote control of a computer mouse. In: Huang, T., Sebe, N., Lew, M., Pavlovic, V., Kölsch, M., Galata, A., Kisacanin, B. (eds.) Computer Vision in Human-Computer Interaction, vol. 3979, pp. 40–51. Springer, Heidelberg (2006)
Lee, J.C.: Hacking the nintendo wii remote. IEEE Pervasive Comput. 7, 39–45 (2008)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2018 Springer International Publishing AG
About this paper
Cite this paper
Ab Rahman, M.S., Ali, N.M., Mohd, M. (2018). Understanding NUI Among Children: A Usability Study on Touch-Form and Free-Form Gesture-Based Interaction. In: Saeed, F., Gazem, N., Patnaik, S., Saed Balaid, A., Mohammed, F. (eds) Recent Trends in Information and Communication Technology. IRICT 2017. Lecture Notes on Data Engineering and Communications Technologies, vol 5. Springer, Cham. https://doi.org/10.1007/978-3-319-59427-9_86
Download citation
DOI: https://doi.org/10.1007/978-3-319-59427-9_86
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-59426-2
Online ISBN: 978-3-319-59427-9
eBook Packages: EngineeringEngineering (R0)