Abstract
Museums and Art Galleries are challenged to inspire, engage and involve visitors by presenting their collections within physical exhibitions. Curators and exhibition professionals are increasingly telling stories using digital interactivity. This work introduces Quando, a visual programming based toolset that domain experts can use to create interactive exhibits. A small case study demonstrates the language in use at during an archaeological excavation.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
DÃaz, P., Aedo, I., Bellucci, A.: Integrating user stories to inspire the co-design of digital futures for cultural heritage. In: Proceedings of the XVII International Conference on Human Computer Interaction, p. 31. ACM (2016)
Fraser, N.: Google blockly - a visual programming editor (2016). https://developers.google.com/blockly/. Accessed January 2017
Garzotto, F., Megale, L.: CHEF: a user centered perspective for cultural heritage enterprise frameworks. In: Proceedings of the Working Conference on Advanced Visual Interfaces, pp. 293–301. ACM (2006)
Grinter, R.E., et al.: Revisiting the visit: understanding how technology can shape the museum visit. In: Proceedings of the 2002 ACM Conference on Computer Supported Cooperative Work, pp. 146–155. ACM (2002)
Kocsis, A., Barnes, C.: Making exhibitions, brokering meaning: designing new connections across communities of practice. In: Design Research Society Biennial Conference, p. 13 (2008)
Lieberman, H., Paternò, F., Klann, M., Wulf, V.: End-user development: an emerging paradigm. In: Lieberman, H., Paternò, F., Wulf, V. (eds.) End User Development. Human-Computer Interaction Series, vol. 9, pp. 1–8. Springer, Dordrecht (2006)
McDermott, F., Maye, L., Avram, G.: Co-designing a collaborative platform with cultural heritage professionals. In: Irish HCI conference, pp. 18–24 (2014)
Resnick, M., et al.: Scratch: programming for all. Commun. ACM 52, 60–67 (2009)
Stratton, A., et al.: Investigating domain specific visual languages for interactive exhibitions. In: 27th Annual Workshop on Psychology of Programming 2016, pp. 188–191 (2016)
Ur, B., McManus, E., Pak Yong Ho, M., Littman, M.L.: Practical trigger-action programming in the smart home. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 803–812. ACM (2014)
Wall, I., et al.: Creswell crags (2009). http://www.creswell-crags.org.uk/. Accessed January 2017
Ynnerman, A., et al.: Interactive visualization of 3d scanned mummies at public venues. Commun. ACM 59(12), 72–81 (2016)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2017 Springer International Publishing AG
About this paper
Cite this paper
Stratton, A., Bates, C., Dearden, A. (2017). Quando: Enabling Museum and Art Gallery Practitioners to Develop Interactive Digital Exhibits. In: Barbosa, S., Markopoulos, P., Paternò, F., Stumpf, S., Valtolina, S. (eds) End-User Development. IS-EUD 2017. Lecture Notes in Computer Science(), vol 10303. Springer, Cham. https://doi.org/10.1007/978-3-319-58735-6_7
Download citation
DOI: https://doi.org/10.1007/978-3-319-58735-6_7
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-58734-9
Online ISBN: 978-3-319-58735-6
eBook Packages: Computer ScienceComputer Science (R0)