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Quando: Enabling Museum and Art Gallery Practitioners to Develop Interactive Digital Exhibits

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End-User Development (IS-EUD 2017)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 10303))

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Abstract

Museums and Art Galleries are challenged to inspire, engage and involve visitors by presenting their collections within physical exhibitions. Curators and exhibition professionals are increasingly telling stories using digital interactivity. This work introduces Quando, a visual programming based toolset that domain experts can use to create interactive exhibits. A small case study demonstrates the language in use at during an archaeological excavation.

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Correspondence to Andrew Stratton .

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Stratton, A., Bates, C., Dearden, A. (2017). Quando: Enabling Museum and Art Gallery Practitioners to Develop Interactive Digital Exhibits. In: Barbosa, S., Markopoulos, P., Paternò, F., Stumpf, S., Valtolina, S. (eds) End-User Development. IS-EUD 2017. Lecture Notes in Computer Science(), vol 10303. Springer, Cham. https://doi.org/10.1007/978-3-319-58735-6_7

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  • DOI: https://doi.org/10.1007/978-3-319-58735-6_7

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-58734-9

  • Online ISBN: 978-3-319-58735-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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