Abstract
Catlin and Blamires proposed the “Educational Robotic Application (ERA) Principles”. These 10 principles give researchers, designers, educators and teachers a way of evaluating and comparing educational robots and their activities. The ‘Pedagogical Principle’ was one of these ideas. It stated you could use many different developmental theories to view and describe the learning involved. It also identified 28 (now 29) different ways you could use a robot in a classroom. Catlin and Blamires did not give a satisfactory explanation of the these methods. This paper corrects this.
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Notes
- 1.
All the activities are subject to the Creative Commons Licence . The citation should clearly state “This is an adapted Roamer® Educational Robot Activity from Valiant Technology Ltd.
- 2.
In the original list this class of activity was called curriculum.
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I would like to thank Martin Kandlhofer for reviewing the document and his helpful suggestions.
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Catlin, D. (2017). 29 Effective Ways You Can Use Robots in the Classroom. In: Alimisis, D., Moro, M., Menegatti, E. (eds) Educational Robotics in the Makers Era. Edurobotics 2016 2016. Advances in Intelligent Systems and Computing, vol 560. Springer, Cham. https://doi.org/10.1007/978-3-319-55553-9_10
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