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Use of Game Technologies for the Development of Virtual Laboratories for Physics Study

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Digital Transformation and Global Society (DTGS 2016)

Abstract

In the article the application of Unity 3D game engine for the implementation of the virtual physical laboratory is considered. The competing platforms, program models, the development methodology and the realization of the laboratory work to study the light polarization are described. It was shown, that the Virtual physical laboratories represent one of the successful examples of introduction of information technologies in the training process.

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Acknowledgements

The work was funded by the grant No. 2622/ГФ4 of the Ministry of Education and Science of the Republic of Kazakhstan.

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Correspondence to Yevgeniya Daineko .

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Daineko, Y., Ipalakova, M., Muhamedyev, R., Brodyagina, M., Yunnikova, M., Omarov, B. (2016). Use of Game Technologies for the Development of Virtual Laboratories for Physics Study. In: Chugunov, A., Bolgov, R., Kabanov, Y., Kampis, G., Wimmer, M. (eds) Digital Transformation and Global Society. DTGS 2016. Communications in Computer and Information Science, vol 674. Springer, Cham. https://doi.org/10.1007/978-3-319-49700-6_42

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  • DOI: https://doi.org/10.1007/978-3-319-49700-6_42

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-49699-3

  • Online ISBN: 978-3-319-49700-6

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