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Towards Procedural Game Story Creation via Designing Story Cubes

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Interactive Storytelling (ICIDS 2016)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10045))

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Abstract

This paper describes our ongoing effort to create game stories procedurally and collaboratively via designing story cubes. Our current work includes the following four phases. First, creating stories with the help of existing storytelling tools such as Story Cubes. Second, drawing relatable storyboards based on the created stories. Third, designing and making own story cubes based on the storyboards. Finally, re-creating stories based on the story cubes designed by others. Particularly in this paper we describe our team-based storytelling project that we have conducted as a part of college course in the classroom environment.

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References

  1. Anilasophy, H.S.-F.: Aalborg University Medialogy Students: The StoryCube Physical Interactive Installation in ICIDS 2015. http://icids2015.aau.dk/exhibition/screen-shot-2015-11-14-at-06-32-52/

  2. Oatley, K.: A taxonomy of the emotions of literary response and a theory of idenification in fictional narrative. Poetics 23, 53–74 (1994)

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  3. Yuksel, P., Robin, B.R., McNeil, S.: Educational uses of digital storytelling around the world. In: Koehler, M., Mishra, P. (eds.) Proceedings of the Society for Information Technology and Teacher Education International Conference, pp. 1264–1271 (2010)

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  4. Dixit by Livellud. http://en.libellud.com/games/dixit

  5. Once Upon a Time by Atlas Games. http://www.atlas-games.com/ouat3/

  6. Rory’s Story Cubes by the Creative Hub. https://www.storycubes.com/

  7. Story Dice by Zuid Soft. https://play.google.com/store/apps/details?id=com.zuidsoft.storystones

  8. Tell Tale by Blue Orange. http://www.blueorangegames.com/index.php/games/telltale

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Acknowledgments

This work was in part supported by 2015 Hongik University Research Fund.

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Correspondence to Byung-Chull Bae .

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© 2016 Springer International Publishing AG

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Bae, BC., Seo, G., Cheong, YG. (2016). Towards Procedural Game Story Creation via Designing Story Cubes. In: Nack, F., Gordon, A. (eds) Interactive Storytelling. ICIDS 2016. Lecture Notes in Computer Science(), vol 10045. Springer, Cham. https://doi.org/10.1007/978-3-319-48279-8_35

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  • DOI: https://doi.org/10.1007/978-3-319-48279-8_35

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-48278-1

  • Online ISBN: 978-3-319-48279-8

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