Abstract
This paper presents four arm rehabilitation games played by a patient together with their friend, relative or therapist. One game involves competition, two involve cooperation, and one is played alone by the patient. All four games were tested by 29 participants with arm impairment for 3 min per game. In-game motivation and exercise intensity were examined. The most promising results were achieved with the competitive game, which shows the highest level of exercise intensity and high motivation, but only in participants who enjoy competition. Furthermore, playing with a friend or relative appears to be more motivating than playing with a therapist, though this likely depends on the game design.
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Acknowledgments
Research supported by two grants from the National Institute of General Medical Sciences (P20GM103432 and 5U54GM104944) from the National Institutes of Health. The content is solely the responsibility of the authors and does not necessarily represent the official views of the National Institutes of Health.
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Goršič, M., Cikajlo, I., Novak, D. (2017). Motivation and Exercise Intensity in Competition and Cooperation Between a Patient and Unimpaired Person in Arm Rehabilitation. In: Ibáñez, J., González-Vargas, J., Azorín, J., Akay, M., Pons, J. (eds) Converging Clinical and Engineering Research on Neurorehabilitation II. Biosystems & Biorobotics, vol 15. Springer, Cham. https://doi.org/10.1007/978-3-319-46669-9_61
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DOI: https://doi.org/10.1007/978-3-319-46669-9_61
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