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An Augmented Reality Guide for Religious Museum

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Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2016)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 9769))

Abstract

This paper describes the design and implementation of an augmented reality (AR) guide for religious museum. The aim of this study is to provide to the museums a new guide tool that allows the users to understand the complex meanings of the religious artwork in an intuitive and user-friendly way. The tool has also the intent to facilitate the born of an intercultural dialogue between visitors with different backgrounds and creeds. In our design, the artworks are used as natural markers, using the camera of a portable device (smartphone or tablet), the system recognizes the artwork and superimposes it multimedia materials, 3D models and interactive/sharing sections. The App will run on the user’s device, reducing the hardware-related costs. Moreover, the guide remains available, for the users, even after the visit is finished and can be used outside the museum by framing the museum’s book.

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Notes

  1. 1.

    http://www.museodiocesano.it/.

  2. 2.

    MeLa* European Museums in an age of migrations is a four-year Research Project funded by the European Commission (FP7).

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Correspondence to Luca Greci .

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© 2016 Springer International Publishing Switzerland

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Greci, L. (2016). An Augmented Reality Guide for Religious Museum. In: De Paolis, L., Mongelli, A. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2016. Lecture Notes in Computer Science(), vol 9769. Springer, Cham. https://doi.org/10.1007/978-3-319-40651-0_23

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  • DOI: https://doi.org/10.1007/978-3-319-40651-0_23

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-40650-3

  • Online ISBN: 978-3-319-40651-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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