Abstract
The longest-edge (LE-) trisection of the given tetrahedron is obtained by joining two equally spaced points on its longest edge with the opposite vertices, and, thus, splitting the tetrahedron into three sub-tetrahedra. On the base such LE-trisections we introduce and numerically test the refinement algorithms for tetrahedral meshes. Computations conducted show that the quality of meshes generated by these algorithms does not seem to degenerate.
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Acknowledgements
This work has been partially supported by CYCIT Project MTM2008-05866-C03-02/MTM from Ministerio de Educación y Ciencia of Spain.
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Korotov, S., Plaza, Á., Suárez, J.P., Abad, P. (2016). On Numerical Regularity of Trisection-Based Algorithms in 3D. In: Pinelas, S., Došlá, Z., Došlý, O., Kloeden, P. (eds) Differential and Difference Equations with Applications. ICDDEA 2015. Springer Proceedings in Mathematics & Statistics, vol 164. Springer, Cham. https://doi.org/10.1007/978-3-319-32857-7_35
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