Abstract
We present a collaborative framework to provide a simple solution for home-oriented rehabilitation of post-stroke patients. Our final aim is to build a system that will act like a therapist, giving sound advice to the patient and also improve patient’s confidence to perform their daily routine activities independently. In this study, we discuss our rehab system, with strong emphasis on techniques implemented for the integration of rehab robot with the virtual reality games. Experimental observations proves the feasibility of our system.
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Patil, Y., Brandão, I., Siqueira, G., Hu, F. (2015). Home Oriented Virtual e-Rehabilitation. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2015. Lecture Notes in Computer Science(), vol 9475. Springer, Cham. https://doi.org/10.1007/978-3-319-27863-6_54
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DOI: https://doi.org/10.1007/978-3-319-27863-6_54
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