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Virtual Touch FlyStick and PrimBox: Two Case Studies of Mixed Reality for Teaching Geometry

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Ubiquitous Computing and Ambient Intelligence. Sensing, Processing, and Using Environmental Information (UCAmI 2015)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 9454))

Abstract

This article presents a case study of the use of two new tangible interfaces for teaching geometry in a secondary school. The first tangible device allows the user to control a virtual object in 6 degrees of freedom by sensing isotonic and isometric muscle contractions. The second tangible device is used to modify virtual objects, changing attributes such as position, size, rotation and color. An experiment on using these devices was carried out at the “Florida Secundaria” high school: students learned geometric concepts by interacting with a virtual world using the tangible interfaces.

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Acknowledgments

We want to thank the Florida Secundaria for all their support during the experience. The work reported in this paper was partially funded by the Spanish Research Plan (project TIN2013-44586-R) and by the Madrid Research Plan (project S2013/ICE-2715).

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Correspondence to Xavier Alamán .

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Ayala, A., Guerrero, G., Mateu, J., Casades, L., Alamán, X. (2015). Virtual Touch FlyStick and PrimBox: Two Case Studies of Mixed Reality for Teaching Geometry. In: García-Chamizo, J., Fortino, G., Ochoa, S. (eds) Ubiquitous Computing and Ambient Intelligence. Sensing, Processing, and Using Environmental Information. UCAmI 2015. Lecture Notes in Computer Science(), vol 9454. Springer, Cham. https://doi.org/10.1007/978-3-319-26401-1_29

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  • DOI: https://doi.org/10.1007/978-3-319-26401-1_29

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-26400-4

  • Online ISBN: 978-3-319-26401-1

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