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Social Facilitation in a Game-Like Human-Robot Interaction Using Synthesized Emotions and Episodic Memory

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Social Robotics (ICSR 2015)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 9388))

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Abstract

Companion robots will be more and more part of our daily lives in the next years, and having long-term interactions can have both positive and negative effects on their users. This paper presents an experiment that is focusing on social facilitation. Our scenario is a memory game with the Nao robot and is combining an emotional system based on the OCC Model, and an episodic memory mechanism. Our first preliminary results show evidence that support the theory and present a first step towards an adaptive lifelong learning system.

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Correspondence to Arturo Cruz-Maya .

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Cruz-Maya, A., Ferland, F., Tapus, A. (2015). Social Facilitation in a Game-Like Human-Robot Interaction Using Synthesized Emotions and Episodic Memory. In: Tapus, A., André, E., Martin, JC., Ferland, F., Ammi, M. (eds) Social Robotics. ICSR 2015. Lecture Notes in Computer Science(), vol 9388. Springer, Cham. https://doi.org/10.1007/978-3-319-25554-5_17

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  • DOI: https://doi.org/10.1007/978-3-319-25554-5_17

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-25553-8

  • Online ISBN: 978-3-319-25554-5

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