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Plug&Play Places: Subjective Standardization of Places in Multilocal Lifeworlds

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Understanding Mobilities for Designing Contemporary Cities

Part of the book series: Research for Development ((REDE))

Abstract

‘Plug&Play’ is a technological term describing the immediate usability of items in a system without having to configure them. Referring to this term, the present chapter introduces the heuristic concept of ‘plug&play places’, which allows for an understanding of the meaning of places for multilocal people. Based on a set of 25 qualitative interviews with creative knowledge workers, this concept was developed in order to illustrate a specific feature of places within multilocal lifeworlds. This specific feature consists in the fact that multilocal persons configure a new place upon their first arrival, but on subsequent visits these places are immediately functional and usable within their multilocal lifeworlds. They standardize the places to be ‘plug&playable’ in their lifeworlds. Comparing this finding to the existing body of literature on the standardization of space and places, it is argued that one has to distinguish between a subjective and an objective type of standardization of places, with the former not necessarily changing the physical space. Every multilocal person proceeds to an individual configuration of these places, in which only a limited quantity of objectively standardized elements are incorporated. In this sense, ideas of objective standardization of space have to be examined critically as mobile lifestyles do not automatically resort to objectively standardized places.

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Correspondence to Robert Nadler .

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Nadler, R. (2016). Plug&Play Places: Subjective Standardization of Places in Multilocal Lifeworlds. In: Pucci, P., Colleoni, M. (eds) Understanding Mobilities for Designing Contemporary Cities. Research for Development. Springer, Cham. https://doi.org/10.1007/978-3-319-22578-4_7

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