Abstract
This paper critiques essential features in prominent theories of serious games, and compares them to interaction features of commercial computer games that could be used for history and heritage-based learning in order to develop heuristics that may help future the specific requirements of serious game design for interactive history and digital heritage.
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Champion, E. (2015). Theoretical Issues for Game-based Virtual Heritage. In: Ebner, M., Erenli, K., Malaka, R., Pirker, J., Walsh, A. (eds) Immersive Education. EiED 2014. Communications in Computer and Information Science, vol 486. Springer, Cham. https://doi.org/10.1007/978-3-319-22017-8_11
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DOI: https://doi.org/10.1007/978-3-319-22017-8_11
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