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Theoretical Issues for Game-based Virtual Heritage

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Immersive Education (EiED 2014)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 486))

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Abstract

This paper critiques essential features in prominent theories of serious games, and compares them to interaction features of commercial computer games that could be used for history and heritage-based learning in order to develop heuristics that may help future the specific requirements of serious game design for interactive history and digital heritage.

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Correspondence to Erik Champion .

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Champion, E. (2015). Theoretical Issues for Game-based Virtual Heritage. In: Ebner, M., Erenli, K., Malaka, R., Pirker, J., Walsh, A. (eds) Immersive Education. EiED 2014. Communications in Computer and Information Science, vol 486. Springer, Cham. https://doi.org/10.1007/978-3-319-22017-8_11

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  • DOI: https://doi.org/10.1007/978-3-319-22017-8_11

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-22016-1

  • Online ISBN: 978-3-319-22017-8

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