Abstract
Through case studies, we discuss design considerations for implementing an interactive DigiLog Book which provides the aesthetic feeling of analog books and the digitalized multisensory feedbacks by exploiting augmented reality (AR) technology. Specifically, we explain the following design considerations in planning and implementing DigiLog Books on storytelling, education, and cultural heritage: 1) conceptual design to effectively convey historical, cultural and artistic, or educational values to the reader, 2) AR contents and book design to highlight the unique characteristics of DigiLog Books, and 3) interaction design to naturally conduct input and output functions of DigiLog Books as a tangible AR interface. Through these design considerations, the reader will better understand contents of DigiLog Books and derive more interesting experiences from their use. Finally, we discuss the value of DigiLog Books as an aesthetical digital communication media and its future directions. Our considerations and discussion could be useful for guiding the design and implementation of new print media.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Ha, T., Lee, Y., Woo, W.: Digilog book for temple bell tolling experience based on interactive augmented reality. Virtual Reality 15(4), 295–309 (2011)
Billinghurst, M., Kato, H., Poupyrev, I.: The Magic Book: A Transitional AR Interface. IEEE Computers and Graphics 25(5), 745–753 (2001)
Shelton, B., Hedley, N.: Using augmented reality for teaching Earth-Sun relationships to undergraduate geography students. IEEE. Augmented Reality Toolkit Workshop, pp. 1-8 (2002)
Wagner, D., Barakonyi, I.: Augmented Reality Kanji Learning, pp. 335–336. IEEE/ACM ISMAR (2003)
Shibata, F., Yoshida, Y., Furuno, K., Sakai, T., Kiguchi, K., Kimura, A., Tamura, H.: Vivid Encyclopedia: MR Pictorial Book of Insects. The VR Society of Japan Annual Conference, pp. 611-612 (2004)
Woods, E., Billinghurst, M., Looser, J., Aldridge, G., Brown, D., Garrie, B., Nelles, C.: Augmenting the Science Centre and Museum Experience. Computer Graphics and Interactive Techniques in Australasia and SouthEast Asia, pp. 230-236 (2004)
Grasset, R., Duenser, A., Billinghurst, M.: Edutainment with a Mixed Reality Book: A visually augmented illustrative childrens’ book, pp. 292–295. ACE (2008)
Saso, T., Iguchi, K., Inakage, M.: Little Red: Storytelling in Mixed Reality. SIGGRAPH Sketches & Applications, 1 (2003)
Scherrer, C., Pilet, J., Fua, P., Lepetit, V.: Haunted Book. ISMAR, pp.163-164 (2008)
Taketa, N., Hayash, K., Kato, H., Nishida, S.: Virtual pop-up book based on augmented reality. In: HCI, pp. 475–484 (2007)
Kim, K., Lepetit, V., Woo, W.: Scalable real-time planar targets tracking for DigiLog books. Visual Computer 26, 1145–1154 (2010)
Holman, D., Vertegaal, R.: Organic user interfaces: designing computers in any way, shape, or form. ACM Communications 51(6), 26–30 (2008)
Ha, T., Lee, Y., Lee, J., Choi, H., Ryu, J., Lee, K., Woo, W.: ARtalet: Tangible User Interface based Immersive Augmented Reality Authoring Tool for DigiLog book, pp. 40–43. ISUVR (2010)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2014 Springer International Publishing Switzerland
About this paper
Cite this paper
Ha, T., Woo, W. (2014). Design Considerations for Implementing an Interactive DigiLog Book. In: Ioannides, M., Magnenat-Thalmann, N., Fink, E., Žarnić, R., Yen, AY., Quak, E. (eds) Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. EuroMed 2014. Lecture Notes in Computer Science, vol 8740. Springer, Cham. https://doi.org/10.1007/978-3-319-13695-0_75
Download citation
DOI: https://doi.org/10.1007/978-3-319-13695-0_75
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-13694-3
Online ISBN: 978-3-319-13695-0
eBook Packages: Computer ScienceComputer Science (R0)