Abstract
This paper describes a coherent engineering method for developing high level human machine interaction within a highly automated environment consisting of sensors, actuators, automatic situation assessors and planning devices. Our approach combines ideas from cognitive work analysis, cognitive engineering, ontology engineering, and task-based prototyping. We describe our experiences with this approach when applying this suite to develop an innovative socio-technical system for fighting the internal battle in navy vessels with a strongly reduced manning.
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van Diggelen, J., Post, W., Rakhorst, M., Plasmeijer, R., van Staal, W. (2014). Using Process-Oriented Interfaces for Solving the Automation Paradox in Highly Automated Navy Vessels. In: Ślȩzak, D., Schaefer, G., Vuong, S.T., Kim, YS. (eds) Active Media Technology. AMT 2014. Lecture Notes in Computer Science, vol 8610. Springer, Cham. https://doi.org/10.1007/978-3-319-09912-5_37
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DOI: https://doi.org/10.1007/978-3-319-09912-5_37
Publisher Name: Springer, Cham
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