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Full Body Interaction with Virtual Characters in an Interactive Storytelling Scenario

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Intelligent Virtual Agents (IVA 2014)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 8637))

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Abstract

This paper presents a full body interaction approach developed for Traveller, an intercultural training game for young adults based on an interactive storytelling scenario. Traveller involves virtual characters interacting with the users on a large display screen. The users interact with a Kinect, performing full body gestures and controlling a freehand swipe menu to trigger navigation and dialogue actions in the game. A first evaluation proved the recognition capabilities of our system and the comparison with a mouse interface in terms of usability and user experience showed higher positive affect with the Kinect, but a tendency for higher usability and flow with the mouse.

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Kistler, F., Endrass, B., André, E. (2014). Full Body Interaction with Virtual Characters in an Interactive Storytelling Scenario. In: Bickmore, T., Marsella, S., Sidner, C. (eds) Intelligent Virtual Agents. IVA 2014. Lecture Notes in Computer Science(), vol 8637. Springer, Cham. https://doi.org/10.1007/978-3-319-09767-1_30

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  • DOI: https://doi.org/10.1007/978-3-319-09767-1_30

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-09766-4

  • Online ISBN: 978-3-319-09767-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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