Abstract
On one hand, information systems design demands the creativity of art; on the other, it demands the methodical rigor of science. An emphasis on design rigor can diminish our attention on design creativity. In this paper, we explore the relationship between the creative and the methodical aspects of design, and propose a novel, generic design approach that invokes creativity by provoking divergent thinking and context in the design processes while retaining the analytical and methodical aspects. Using design science research, we study the utility of this generic design approach by using it to develop a game design method named site-storming. From this specific case of a design method we explore if we can design an explanatory design theory of scientific creativity. Our results show that creativity and science may coexist in a creativity method, but that the method only delivers, if they are balanced correctly.
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Kristiansen, E., Pries-Heje, J., Baskerville, R.L. (2014). Designing Scientific Creativity. In: Commisso, T.H., Nørbjerg, J., Pries-Heje, J. (eds) Nordic Contributions in IS Research. SCIS 2014. Lecture Notes in Business Information Processing, vol 186. Springer, Cham. https://doi.org/10.1007/978-3-319-09546-2_4
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DOI: https://doi.org/10.1007/978-3-319-09546-2_4
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