Abstract
This article presents the current stage in the development of a serious game. The main goal of this game is to provide an environment where students and professionals can train Supply Chain Management (SCM) accordingly to a qualitative point-of-view. The Serious Game consists of a Roleplaying Game system for SCM training and simulation, where players simulate, as characters, organizations placed into a Supply Chain with mutual interdependence relationships. During the play session, players respond to situations faced in a simulated organizational setting (a market, a producer or consumer of goods and services) and experience the challenges of an organizational environment. The research method consisted of four consecutive phases: research, development, application and evaluation of this game. The article concludes pointing future possibilities to use the game system in purposes related to SCM area, such as Quality and Environmental Management, Health and Safety, development of new products and services, among other.
Chapter PDF
Similar content being viewed by others
References
Adams, E.: Fundamentals of Game Design, 2nd edn. (2008)
Bowersox, D.J., Closs, D.J., Cooper, M.B.: Gestão Logística de Cadeias de Suprimentos. Bookman, Brazil (2007)
Brown, T.: Design thinking. Harvard Business Review (June 2008)
Goodwin, J.S., Franklin, S.G.: The Beer Distribution Game: Using Simulation to Teach Systems Thinking. Journal of Management Development 13(8), 7–15 (1994)
Iuppa, N., Borst, T.: End-to-end game development: creating independent serious games and simulations from start to finish. Kindle Version. Elsevier (2010)
Järvinen, A.: Games without Frontiers. Theories and Methods for Game Studies and Design. Doctoral dissertation study for Media Culture. University of Tampere, Finland (2008)
Mehjerdi, Y.Z.: The collaborative supply chain. Assembly Automation 29, 127–136 (2009)
Patricio, L., Fisk, R.P., Cunha, J.F., Constantine, L.: Multilevel Service Design: From Customer Value Constellation to Service Experience Blueprinting. Journal of Service Research 14, 180 (2011)
Slack, N., Chambers, S., Johnston, R.: Administração da produção, Atlas, Brazil (2009)
Uhlmann, T., Battaiola, A.L.: Aplicações possíveis dos RPGs na tomada de decisões em Administração Estratégica. In: Anais do 4º Congresso Internacional de Design de Interação. São Paulo - SP, Brazil. Blücher (2012)
Uhlmann, T., Heemann, A., Battaiola, A.L.: Serviços logísticos e design de serviços: relações colaborativas. In: II International Conference on Design, Engineering, Management for Innovation (2012)
Uhlmann, T., Battaiola, A.L.: Desenvolvimento de um Serious Game para a simulação de atividades de Gestão da Cadeia de Suprimentos. In: Brazilian Symposium on Computer Games and Digital Entertainment, pp. 152–161 (2013)
Uhlmann, T., Battaiola, A.L.: Desenvolvimento de Narrativa para Serious Game com o uso da notação BPMN – Business process Model Notation. In: Interaction South America 2013, Recife, Brazil (2013)
Wallace, M.: Brass. Board game. Warfrog games (2007)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2014 Springer International Publishing Switzerland
About this paper
Cite this paper
Schaedler Uhlmann, T., Battaiola, A.L. (2014). Applications of a Roleplaying Game for Qualitative Simulation and Cooperative Situations Related to Supply Chain Management. In: Nah, F.FH. (eds) HCI in Business. HCIB 2014. Lecture Notes in Computer Science, vol 8527. Springer, Cham. https://doi.org/10.1007/978-3-319-07293-7_42
Download citation
DOI: https://doi.org/10.1007/978-3-319-07293-7_42
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-07292-0
Online ISBN: 978-3-319-07293-7
eBook Packages: Computer ScienceComputer Science (R0)