Abstract
YonEffect is a 1st person action-puzzle videogame developed for PC, as a project for the course “Videogame Design & Programming” at Politecnico di Milano University. Kaerb Toorian, the main character, is the creator of the time machine, main feature and key mechanic to overcome levels in the game: the player will focus on traveling in the past to cooperate with himself while avoiding direct contact with his alter-ego, otherwise he’ll cause a space-time paradox, which leads to game over.
YonEffect programming Team: Mosca Fabio, Christian Miranti, Massimiliano Francia, Davide Falco. Game Idea & Concept: Mosca Fabio. Sketches and 2D Arts: Joel Fallerini (all the drawings shown in this article are from YonEffect sketches and arts). 3D views and arts: Nicolas Esposito, Luca De Giglio. Sound Studio Partnership: YugenStudio. Special thanks to Professor PierLuca Lanzi for the supervision of the videogame concept & development phases, giving us the chance to do this experience. Images: http://www.behance.net/joelousy/wip, http://www.indievault.it/forum/showthread.php?tid=8046, https://www.facebook.com/YonEffect/photos_stream. All other images comes from our private repository and they have never been published.
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School of Industrial and Information Engineering, Dean: Giovanni Lozza, Teacher: Pier Luca Lanzi.
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© 2015 Springer International Publishing Switzerland
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Mosca (Gounemond), F. (2015). Yon Effect. In: Cocchiarella, L. (eds) The Visual Language of Technique. Springer, Cham. https://doi.org/10.1007/978-3-319-05326-4_16
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DOI: https://doi.org/10.1007/978-3-319-05326-4_16
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