Abstract
Grounded on the S-O-R framework, this paper examines the impact of telepresence, interactivity, and social presence on users’ perceived enjoyment and value co-creation, which in turn, leads to continuous use intention. Moreover, the moderating effect of perceived trust is also examined in the interrelationship between perceived enjoyment, value co-creation, and continuous use intention. In this research, 400 responses were collected using a quantitative survey method with 352 valid responses, which were analyzed and interpreted. Structural equations modelling and bootstrapping were used to verify the hypotheses testing for the proposed model. The results showed that telepresence, interactivity, and social presence positively affected users’ continuous use intention in the metaverse. Perceived enjoyment and value co-creation have demonstrated a significant relationship with users’ continuous use intention in the metaverse. In addition, the moderating effect of users’ perceived trust has a significant relationship with perceived enjoyment and value co-creation to users’ continuous use intention in the metaverse. The study is one of the few that examines the impact of telepresence, interactivity, and social presence in addressing users’ perceived enjoyment and value co-creation through the metaverse. Future studies could consider using a qualitative approach to complement the quantitative findings and offer a more in-depth understanding of the continuous use intention.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Cham, T.H., Cheng, B.L., Aw, E.C.X., Tan, G.W.H., Loh, X.M., Ooi, K.B.: Counteracting the impact of online fake news on brands. J. Comput. Inf. Syst. 1–20 (2023)
Koohang, A., Nord, J.H., Ooi, K.B., Tan, G.W.H., Al-Emran, M., Aw, E.C.X., Wong, L.W., et al.: Shaping the Metaverse into Reality: A Holistic Multidisciplinary Understanding of Opportunities, Challenges, and Avenues for Future (2023)
Laeeq, K.: Metaverse: why, how and what. Retrieved from: https://www.researchgate.net/publication/358505001_Metaverse_Why_How_and_What (2022)
Saud, M., Ida, R., Abbas, A., Ashfaq, A., Ahmad, A.R.: The social media and digitalization of political participation in youths: an Indonesian perspective. Society 8(1), 83–93 (2020)
Tan, G.W.H., Aw, E.C.X., Cham, T.H., Ooi, K.B., Dwivedi, Y.K., Alalwan, A.A., Tan, T.M., et al.: Metaverse in marketing and logistics: the state of the art and the path forward. Asia Pac. J. Mark. Logistics (2023) https://doi.org/10.1108/APJML-01-2023-0078
Yohanna, A.: The influence of social media on social interactions among students. Indonesian J. Soc. Sci. 12(2), 34 (2020)
Mystakidis, S.: Metaverse. Encyclopedia 2, 486–497 (2022). https://doi.org/10.3390/encyclopedia2010031
Woo, S.M., Jang, D.R.: A study on metaverse brand communication in trans-media environment. J. Brand Des. Assoc. Korea 19(2), 29–48 (2021)
Jalil, A.: Malaysia’s first property metaverse platform by matrix concepts. New Straits Times. https://www.nst.com.my/business/2022/09/835237/malaysias-first-property-metaverse-platform-matrix-concepts (2022)
Malaysia Metaverse Market Intelligence Report.: Market is expected to grow by 39.6% to reach $2.278 Billion in 2023—forecasts to 2030. PR Newswire. https://www.prnewswire.com/news-releases/malaysia-metaverse-market-intelligence-report-2023-market-is-expected-to-grow-by-39-6-to-reach-2-278-billion-in-2023---forecasts-to-2030--301808129.html (2023)
Chan, J.H.L., Chung, T., Wang, Y.: Adoption of metaverse in South East Asia: Vietnam, Indonesia, Malaysia (2023). https://doi.org/10.4018/978-1-6684-5732-0.ch012
Adeline, B.I., Kay, H.N.N., Tan, G.W.H., Lo. P.S., Chaw, L.Y., Ooi, K.B.: A relook at the mobile advertising landscape: what are the new consumer expectations in the retailing industry? Telematics Infor. (2023, Forthcoming)
Al-Emran, M., Al-Sharafi, M.A.: Revolutionizing education with industry 5.0: challenges and future research agendas. Int. J. Infor. Technol. Lang. Stud. (IJITLS) 6(3), 1–5 (2022). http://journals.sfu.ca/ijitls
Al-Emran, M, Aparci, I, Al-Sharafi, M.A. Development and initial testing of Google meet use scale (GMU-S) in educational activities during and beyond the COVID-19 pandemic. Int. Conf. Inform. Syst. Intell. Appl. ICISIA 2022 550, 759–770 (2023). https://doi.org/10.1007/978-3-031-16865-9
Moon, M.A., Javaid, B., Kiran, M., Awan, H.M., Farooq, A.: Consumer perceptions of counterfeit clothing and apparel products attributes. Market. Intell. Plann. 36(7), 794–808 (2018)
Hu, X., Huang, Q., Zhong, X., Davison, R.M., Zhao, D.: The influence of peer characteristics and technical features of a social shopping website on a consumer’s purchase intention. Int. J. Inf. Manage. 36(6), 1218–1230 (2016)
Bagozzi, R.: Principles of Marketing Management. Science Research Associates Inc., Chicago (1986)
Peng, C., Kim, Y.G.: Application of the stimuli-organism-response (SOR) framework to online shopping behavior. J. Internet Commer. 13(3–4), 159–176 (2014)
McKinney, L.N.: Creating a satisfying internet shopping experience via atmospheric variables. Int. J. Consum. Stud. 28(3), 268–283 (2004)
Shen, X., Shirmohammadi, S.: Telepresence. In: Furht, B. (ed.) Encyclopedia of Multimedia. Springer, Boston (2006). https://doi.org/10.1007/0-387-30038-4_233
Fairchild, A.J., Campion, S.P., García, A.S., Wolff, R., Fernando, T., Roberts, D.J.: A mixed reality telepresence system for collaborative space operation. IEEE Trans. Circuits Syst. Video Technol. 274, 814–827 (2016)
Fadzli, F.E., Ismail, A.W., Aladin, M.Y.F., Othman, N.Z.S.: A review of mixed reality telepresence. IOP Conf. Ser. Mater. Sci. Eng. 864 (2020)
Polaris Market Research Report.: Telepresence equipment market share, size, trends, industry analysis report, by type (immersive, personal, room based, multi-codec, robotic, others); by component (hardware, software, services); by organization size (large enterprises, small and medium sized businesses); by end-use; by region; segment forecast, 2021–2028. Available online https://www.polarismarketresearch.com/industry-analysis/telepresence-equipment-market (2021)
Fu, Q., Rodríguez-Ardura, I., Meseguer-Artola, A., Wu, P.: Self-disclosure during the COVID-19 emergency: effects of narcissismtraits, time perspective, virtual presence, and hedonic gratification. Comput. Hum. Behav. 130, 107154 (2022)
Barreda-Ángeles, M., Hartmann, T.: Psychological benefits of using social virtual reality platforms during the COVID-19 pandemic: the role of social and spatial presence. Comput. Hum. Behav. 127, 107047 (2022)
Yim, M.Y.C., Chu, S.C., Sauer, P.L.: Is augmented reality technology an effective tool for e-commerce? An interactivity and vividness perspective. J. Interact. Mark. 39, 89–103 (2017)
Park, M., Park, J.: Exploring the influences of perceived interactivity on consumers’ e-shopping effectiveness. J. Consum. Behav. 8, 361–379 (2009)
Cummings, J.J., Bailenson, J.N.: How immersive is enough? A meta-analysis of the effect of immersive technology on user presence. Media Psychol. 19(2), 272–309 (2016)
Loureiro, S.M.C., Guerreiro, J., Eloy, S., Langaro, D.: Understanding the use of virtual reality in marketing: a text mining-based review. J. Bus. Res. 100, 514–530 (2019)
Hwang, I., Shim, H., Lee, W.J.: Do an organization’s digital transformation and employees’ digital competence catalyze the use of telepresence? Sustainability 14, 8604. https://doi.org/10.3390/su1414860
Aljukhadar, M., Beriault Poirier, A., Senecal, S.: Imagery makes social media captivating. Aesthetic value in a consumer-as-value-maximizer framework. J. Res. Interact. Mark. 14(3), 285–303 (2020)
Tsai, W.H.S., Men, L.R.: Consumer engagement with brands on social network sites: a cross-cultural comparison of China and the USA. J. Market Commun. 23(1), 2–21 (2017)
Ou, C.X., Pavlou, P.A., Davison, R.M.: Swift guanxi in online marketplaces: the role of computer-mediated communication technologies. MIS Q. 38(1), 209–230 (2014)
Algharabat, R., Rana, N.P., Dwivedi, Y.K., Alalwan, A.A., Qasem, Z.: The effect of telepresence, social presence and involvement on consumer brand engagement: an empirical study of non-profit organizations. J. Retail. Consum. Serv. 40, 139–149 (2018)
Biocca, F., Harms, C., Burgoon, J.K.: Toward a more robust theory and measure of social presence: review and suggested criteria. Presence. Teleoperators Environ. 12, 456–480 (2003). https://doi.org/10.1162/105474603322761270
Chong, J.L., Chong, A.Y.L., Ooi, K.B., Lin, B.: An empirical analysis of the adoption of m-learning in Malaysia. Int. J. Mobile Commun. 9(1), 1–18 (2011)
Fam, K.S., Cheng, B.L., Cham, T.H., Tan, C.Y.M., Ting, H.: The role of cultural differences in customer retention: evidence from the high-contact service industry. J. Hospitality Tourism Res. 47(1), 257–288 (2023)
Animesh, A., Pinsonneault, A., Yang, S.B., Oh, W.: An odyssey into virtual worlds: exploring the impacts of technological and spatial environments on intention to purchase virtual products. Mis Q. 35, 789–810 (2011)
Baker, E.W., Hubona, G.S., Srite, M.: Does, “being there” matter? The impact of web-based and virtual world’s shopping experiences on consumer purchase attitudes. Inf. Manage. 56, 103153 (2019)
Cham, T.H., Easvaralingam, Y.: Service quality, image and loyalty towards Malaysian hotels. Int. J. Serv. Econ. Manag. 4(4), 267–281 (2012)
Cham, T.H., Cheah, J.H., Ting, H., Memon, M.A.: Will destination image drive the intention to revisit and recommend? Empirical evidence from golf tourism. Int. J. Sports Mark. Spons. 23(2), 385–409 (2022)
Yoo, Y., Alavi, M.: Media and group cohesion: relative influences on social presence, task participation, and group consensus. MIS Q., 371–390 (2001)
Hassanein, K., et al.: A cross-cultural comparison of the impact of social presence on website trust, usefulness and enjoyment. Int. J. Electron. Bus. 7(6) (2009)
Hew, J.J., Wong, L.W., Tan, G.W.H., Ooi, K.B., Lin, B.: The blockchain-based Halal traceability systems: a hype or reality? Supply Chain Manag. Int. J. 25(6), 863–879 (2020)
Aw, E.C.X., Tan, G.W.H., Ooi, K.B., Halji, M.N.: Tap here to power up! Mobile augmented reality for consumer empowerment. Internet Res. (2023)
Ooi, K.B., Lee, V.H., Hew. J.J., Leong, L.Y., Tan, G.W.H., Lim, A.F.: Social media influences: an effective way of marketing? J. Bus. Res. (2023)
Joo, J., Sang, Y.: Exploring Koreans’ smartphone usage: an integrated model of the technology acceptance model and uses and gratifications theory. Comput. Hum. Behav. 29(6), 2512–2518 (2013)
Shi, J., Chong, K.M.: The impact of consumer behaviour on online shopping in Beijing, China. Asia Pac. J. Bus. Humanit. Educ. 7(1), 54–72 (2023)
Mäntymäki, M., Salo, J.: Purchasing behavior in social virtual worlds: an examination of Habbo hotel. Int. J. Inf. Manage. 33(2), 282–290 (2013)
Al-Sharafi, M.A., Al-Emran, M., Aparci, I.A., Iahad, N., AlQudah, A., Iranmanesh, M., Al-Qaysi, N.: Generation Z use of artificial intelligence products and its impact on environmental sustainability: a cross-cultural comparison. Comput. Hum. Behav. 143 (2023). https://doi.org/10.1016/j.chb.2023.107708
Hew, J.J., Lee, V.H., T’ng, S.T., Tan, G.W.H., Ooi, K.B., Dwivedi, Y.K.: Are mobile gamers really happy? On the suppressor role of game addiction. Inf. Syst. Front. (2023)
Hsu, C.L., Lu, H.P.: Why do people buy on-line games? An extended TAM with social influences and flow experience. Inf. Manag. 41, 853–868 (2004)
Abu-Shanab, E., Al-Sharafi, M.A., Al-Emran, M.: The influence of network externality and fear of missing out on the continuous use of social networks: a cross-country comparison. Int. J. Hum. Comput. Interact (2023). https://doi.org/10.1080/10447318.2023.2208990
Pace, S.: A grounded theory of the flow experiences of Web users. Int. J. Hum Comput Stud. 60, 327–363 (2004)
Oum, S., Han, D.: An empirical study of the determinants of the intention to participate in user-created contents (UCC) services. Expert Syst. Appl. 38(12), 15110–15121 (2011)
Al-Sharafi, M.A., Iranmanesh, M., Al-Emran, M., Alzahrani, A.I., Herzallah, F., Jamil, N.: Determinants of cloud computing integration and its impact on sustainable performance in SMEs: an empirical investigation using the SEM-ANN approach. Heliyon. 9, e16299 (2023). https://doi.org/10.1016/j.heliyon.2023.e16299
Prahalad, C.K., Ramaswamy, V.: Co-creation experiences: the next practice in value creation. J. Interact. Mark. 18(3), 5–14 (2004)
Vargo, S.L., Lusch, R.F.: Evolving to a new dominant logic for marketing. J. Mark. 68(1), 1–17 (2004)
Thabet, Z., Albashtawi, S., Ansari, H., Al-Emran, M., Al-Sharafi, M.A., AlQudah, A.: Exploring the factors affecting telemedicine adoption by integrating UTAUT2 and IS success model: a hybrid SEM–ANN approach. IEEE Trans. Eng. Manage. 1–13 (2016). https://doi.org/10.1109/TEM.2023.3296132
Pera, R., Viglia, G.: Turning ideas into products: subjective well-being in co-creation. Serv. Ind. J. 35(7–8), 388–402 (2015). https://doi.org/10.1080/02642069.2015.1015521
Nadeem, W., Juntunen, M., Shirazi, F., Hajli, N.: Consumers’ value co-creation in sharing economy: the role of social support, consumers’ ethical perceptions and relationship quality. Technol. Forecast Soc. Change 151, 119786 (2020)
Fan, D.X., Hsu, C.H., Lin, B.: Tourists’ experiential value co-creation through online social contacts: customer-dominant logic perspective. J. Bus. Res. 108, 163–173 (2020)
Chong, K.M., Subramaniam, G., Zhou, B., Separa, L.A.C.: Examining the well-being of citizens’ satisfaction: comparing smart cities in Malaysia and China. Environ. Behav. Proc. J. 8(24), 295–305 (2023). https://doi.org/10.21834/ebpj.v8i24.4636
Cham, T.H., Cheng, B.L., Aw, C.X., Tan, G.W.H., Ooi, K.B., Loh, X.M.: Counteracting the impact of fake news on brand. J. Comput. Inf. Syst. (2023)
Cham, T.H., Wei-Han Tan, G., Aw, E.C.X., Ooi, K.B., Jee, T.W., Pek, C.K.: Virtually reality in tourism: adoption scepticism and resistance. Tourism Rev. (2023). https://doi.org/10.1108/TR-10-2022-0479
Shen, B., Tan, W., Guo, J., Zhao, L., Qin, P.: How to promote user purchase in metaverse? A systematic literature review on consumer behavior research and virtual commerce application design. Appl. Sci. 11, 11087 (2021). https://doi.org/10.3390/app112311087
Chong, A.Y. L., Ooi, K.B., Bao, H., Lin, B.: Can e-business adoption be influenced by knowledge management? An empirical analysis of Malaysian SMEs. J. Knowl. Manage. 18(1), 121–136 (2014)
Tan, T.H., Assim, M.I.S.B.A., Chong, K.M., Lai, H.K.: Identifying the determinants for developing of smart city initiatives in delivering convenience and safety to local community. Int. J. Acad. Res. Bus. Soc. Sci. 11(17), 229–236 (2021)
Teoh, K.K., Cyril, E.U.: The role of presence and para social presence on trust in online virtual electronic commerce. J. Appl. Sci. 8, 2834–2842 (2008)
Saunders, M., Lewis, P., Thornhill, A.: Research methods for business students, 6th edn., Pearson (2012)
Faul, F., Erdfelder, E., Buchner, A., Lang, A.G.: Statistical power analyses using G* Power 3.1: tests for correlation and regression analyses. Behav. Res. Methods 41(4), 1149–1160 (2009)
Han, S.L., Kim, J., An, M.: The role of VR shopping in digitalization of SCM for sustainable management: application of SOR model and experience economy. Sustainability 15(2), 1277 (2023)
Jafar, R.M.S., Ahmad, W., Sun, Y.: Unfolding the impacts of metaverse aspects on telepresence, product knowledge, and purchase intentions in the metaverse stores. Technol. Soc. 74, 102265 (2023)
Lim, X.J., Cheah, J.H., Ng, S.I., Basha, N.K., Liu, Y.: Are men from mars, women from venus? Examining gender differences towards continuous use intention of branded apps. J. Retail. Consum. Serv. 60, 102422 (2021)
Malhotra, N.K., Kim, S.S., Patil, A.: Common method variance in IS research: a comparison of alternative approaches and a reanalysis of past research. Manage. Sci. 52(12), 1865–1883 (2006)
Low, M.P., Cham, T.H., Chang, Y.S., Lim, X.J.: Advancing on weighted PLS-SEM in examining the trust-based recommendation system in pioneering product promotion effectiveness. Qual. Quant., 1–30 (2021). https://doi.org/10.1007/s11135-021-01147-1
Hair, J.F.J., Black, W.C., Babin, B.J., Anderson, R.E., Tatham, R.L.: Multivariate Data Analysis a Global Perspective. Pearson Education International, New Jersey (2010)
Fornell, C., Larcker, D.F.: Structural equation models with unobservable variables and measurement error: algebra and statistics. J. Mark. Res. 18(3), 382–388 (1981)
Cham, T.H., Cheah, J.H., Cheng, B.L., Lim, X.J.: I am too old for this! Barriers contributing to the non-adoption of mobile payment. Int. J. Bank Mark. 40(5), 1017–1050 (2022)
Jung, Y., Pawlowski, S.D.: Understanding consumption in social virtual worlds: a sensemaking perspective on the consumption of virtual goods. J. Bus. Res. 67, 2231–2238 (2014)
Nazir, M., Hamilton, J.R., Tee, S.: Real money trading in virtual worlds. In: ICEB 2017. Presented at the International Conference on Electronic Business, pp. 202–207. AIS Electronic Library (AISeL), Dubai, UAE (2017)
Ooi, K.B., Hew, J.J., Lee, V.H.: Could the mobile and social perspectives of mobile social learning platforms motivate learners to learn continuously? Comput. Educ. 120, 127–145 (2018)
Park, Y., Ko, E., Do, B.: The perceived value of digital fashion product and purchase intention: the mediating role of the flow experience in the metaverse platforms. Asia Pac. J. Mark. Logistics (2023). https://doi.org/10.1108/APJML-11-2022-0945
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this chapter
Cite this chapter
Chong, K.M., Cham, TH., Lau, E., Wong, B.K.M., Syed Annuar, S.N. (2023). Log Out or Stay Connected? Unveiling the Intention for Continuous Use in the Metaverse. In: Al-Sharafi, M.A., Al-Emran, M., Tan, G.WH., Ooi, KB. (eds) Current and Future Trends on Intelligent Technology Adoption. Studies in Computational Intelligence, vol 1128. Springer, Cham. https://doi.org/10.1007/978-3-031-48397-4_1
Download citation
DOI: https://doi.org/10.1007/978-3-031-48397-4_1
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-48396-7
Online ISBN: 978-3-031-48397-4
eBook Packages: Intelligent Technologies and RoboticsIntelligent Technologies and Robotics (R0)